Deep Pockets
About
The game is a 2D Rogue-like where the goal is to collect as much treasure as possible on every floor. The levels are procedurally generated and contain enemies that the player must fight off in order to have them drop items. At the end of a floor, the player drops down into a shop where they can sell all their items collected in order to upgrade their stats. The game features mechanics like: a weighted inventory system that allows the player to hold up to a certain amount of weight of items, combat system that lets the player attack in 8 different directions, and a difficulty system that makes enemies deal more damage, have more health, and spawn more often as the player progresses throughout sequential floors.