Deep Space RTX
About
A remake of an arcade game, with much better graphics.
This game was created from scratch for the Topic 9 Project of Game Design I, using Unity, and a sizeable quantity of hours.
I recreated the UFO in Blender, the blackholes/wormholes by with Shader code I wrote, (for the accretion disk warp, and event horizon), along with particle effects for the swirly colorful bits in the accretion disks.
GameplayUpon collision with a wormhole, you will be sucked into it with questionable physics, and un-sucked out of another wormhole.
Effectively, this follows the physics of General Relativity, in which Einstein-Rosen Bridges may form. These are basically black holes that are connected through space-time to another black hole, forming what many would call a wormhole. It was difficult to get the code right to have the UFO and asteroids shrink as they get near wormholes, but eventually I got it and I think the effect is really cool.
Note: Raytracing is only available on Nvidia RTX systems.
ControlsWASD - Movement
R - Restart game
Debug Controls:
Left click + drag: Grab and move an asteroid or the UFO
- Hold left click on an asteroid
- Drag the asteroid
- Release to throw it
Shift + WASD: Free camera mode
Scroll mouse wheel: Change target framerate (shown in bottom left corner)