Translated by
Microsoft from Russian
Microsoft from Russian
Defective-A defective game, with a defective name, from a defective developer, about a defective robot.
The Essence:-we play for a defective robot (that's exactly how it is called in the beginning).
-The interface is defective, it's all more on the working prototype pulls than the full game.
-visual effects are generally no better.
-When full-screen mode, love to pop up the system cursor, and appear some time bugs.
-On one side of almost any shot, it's what our robot's enemies. It's infernal hardcore. On the other hand, there is an unlimited slo-mo, which allows you to go all fast and not steaming, simply freezing opponents. What Is the logic?
-The plot is also defective, almost all of it can be read on the game page.
-but all the achievements can be knocked out in less than an hour, and go through the whole game was also.
As a result: the defect as it is.
2 games of 10 defects http://steamcommunity.com/sharedfiles/filedetails/?id=1126193393 P. S: If this review was useful for You put the likes, as well as add friends and subscribe to me as a curator-Reviews online
Translated by
Microsoft from French
Microsoft from French
The game is well named.
DEFECTIVE, released in 2017, is an FPS action/shooter where one embodies an Android, awakened to save the land from an alien invasion.
€4 for a game of this quality, it's frankly sad. And stealing too.
The game started pretty well during the tutorial. We had a small clone of superhot, dynamic, with slow-motion. We have a knife in one hand, a gun or a rifle in the other. It was going pretty well.
And then there was a sequel, and now it's getting spoiled.
Already, I don't understand the ammunition system. When you have shot all your bullets, the game shows this: 0/56. So that means I have 56 bullets left, no? Well, not for him apparently. I guess that's the number of bullets Max we can have. But it is not clear, and I do not know if I am right. Not being explained in the game.
The game is ultra dark, we can hardly distinguish anything in the game, and especially the enemies. Then we don't know what to do or where to really go, so we wander through the levels, until we stumble upon the Mission goal.
The slow-motion is unlimited, so the enemies are no longer really a threat, and we walk between them and the bullets, and we progress like this until the end.
Then, in the end, we find ourselves in space (do not ask me why) and there... Gravity changes. And there's a platform phase. So, I rarely have anything against the plateforming in FPS, I like it in fact. But there... It's a total failure. Once our character has jumped, it becomes very difficult to change his trajectory, and we inevitably fall into the void. A real pleasure.
Well, there's a story at first. Then there is a succession of things happening, and we abandon the idea of understanding anything.
The game ends in about 1h, with a 100% simple to have.
It is also important to know that the game is well-buggy. The level after the computer only loads after 5-10min of waiting with a black screen, and a guy who stalls a sentence every 3min. There are also times when even falling into the void, the game does not consider us as dead, and we have to reload the part. There are also times when one dies after taking several bullets, and sometimes only one. A real success this game.
Another failed game. Too bad because the gameplay was nice. But the realization is still missing, with bugs in bonus.
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