Degrees of Separation
About
Degrees of Separation is a 2D puzzle-adventure game that requires players to harness the elements of heat and cold to succeed. Two contrasting souls, Ember and Rime, are separated by an enigmatic force, and must use their respective powers to progress through a spectacular world of fantasy and adventure. Players take on the roles of Ember and Rime in single-player and cooperative multiplayer to solve the game's environmental obstacles, drawing on their unique skills to traverse through beautiful, puzzle-filled environments. The two will learn to lean on one another, their individual forces working to bring them closer together...or tear them apart.
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel Core 2 Duo or equivalent
- Memory: 2 GB RAM
- Graphics: Graphics Card with support for DirectX 11
- DirectX: Version 11
- Storage: 3 GB available space
Recommended:
- OS: Windows 10
- Processor: Intel i7 - 3.4Ghz
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) or AMD equivalent
- DirectX: Version 12
- Storage: 3 GB available space
System requirements for Nintendo Switch
System requirements for PlayStation 4
System requirements for Xbox One
Last Modified: Jun 10, 2024
Where to buy
PlayStation Store
Steam
Nintendo Store
Xbox Store
Degrees of Separation reviews and comments
Translated by
Microsoft from French
Microsoft from French
Graphically it is a very beautiful 2D in a very enchanting universe.
The soundtrack when it is also very beautiful (it makes a game calm and restful) the puzzles when has it are nice, certain you will resist a little moment but nothing insurmountable either (some request more address than reflection) I for my part not had problem at all with the controllers and I was able to play without problem with my companion (gamepad x box 360) short if you like the puzzle game \ platform honestly run without hesitation (and even more if you have someone to do it!)
Translated by
Microsoft from French
Microsoft from French
Puzzle game and Enigma, the gameplay relies on a sympathetic concept, namely that the world, and thus the screen, is divided into two. Ember, on one side, rime on the other. Fire and ice. Each of the two elements influences the environment, and its mechanics, and it is by exploiting this duality as well as the alternating use between the two characters, that one will progress. Freeze a Lake to have a platform on which to progress or to block objects. Activate certain mechanisms using heat or cold. If the gameplay seems pretty basic at first, and it is, it will expand new mechanics clean at each level, deepening the puzzles to come, and shatting the repetitiveness that there might be if the mechanics remained similar from start to end.
Moreover, the progression is done a little at our convenience. Are you stuck on a particular Riddle? No worries, you can set it aside and keep moving forward in the level to move on to the next. In fact, nothing frustrating about not finding the solution in the immediate future. We solve puzzles in order to reach scarves, which act as a key. These will then open doors, which require more or less "key", unlocking new levels, offering new puzzles, offering the opportunity to get new keys, to open new doors, and so on. All this therefore offers an appreciable progression as not imposed.
Here no death is possible, and so point of game over. There is no enemy or dangerous element in the environment. No stress to have, the game having this little relaxing side, backed by a nice DA and a soft, sometimes even mesmerizing OST. That said, the game is not without difficulty however, some puzzles will require you to work a bit your brains. But knowing that there seems to be, at least I think, more key than the doors need it, it is quite possible to move forward in the game, without making all the puzzles. This makes it possible to offer the challenge to those who want it, while remaining optional for others.
The narration is done exclusively through a narrator, who tells us the history of the Kingdom, what happens on the screen and what the characters feel, who are both dumb.
Clearly, the game does not pay mine like that, but it remains sympathetic. If you are looking for a puzzle game, or simply something soothing, it will prove to be effective. The game can be done in local Coop, and can be done in co-op online thereafter thanks to a future update.