DELIVERBOO
About
I thought it was time to get into learning Blender and have always wanted to try making a multiplayer game, so DeliverBoo was born.
I wanted to try and capture the chaotic experience of games like Barotrauma, KTANE and Pulsar in a coop game, which is what I hope DeliverBoo delivers at least somewhat on. Definitely meant to be played on voice-comms with friends.
Dev was pretty hectic as I changed the core game idea about halfway through, and as a solo dev creating all the assets took quite a fair bit of time. As it was my first time working with Unity's multiplayer systems, in this case using Photon PUN2, it was a huge endeavor to get the many systems synced up over the network.
Please do grab the downloadable as the WebGL version has huge issues with lag when in multiplayer...