Delta Force: Land Warrior reviews

Gameplay 8/10. Graphics 7/10. Soundtrack 5/10. Storyline 7/10. OVERALL 6.75/10.0 (A 7.5)
«Underrated»
Translated by
Microsoft from Russian
There is a company NovaLogic Inc., which is the most real veteran of the computer entertainment industry, as it was founded in 1985 in California, USA. Throughout Its history the company has been engaged in the development of games on military themes and as it is found in the offices of this kind-exclusively about the military forces of the United States. For its, without exaggeration to say, a huge life path (by the standards of life of Game Studios), the company has released not so many games, mostly genre simulator and first-person shooter. And the more or less known mark at developers at all only one-it is of course Delta Force. If it were not for a series of Delta Force games, I am sure that the guys from sunny California would have drowned faster than it actually happened. Someone in the company has rightly laughed that in the late 90s it is time to move from complex simulators to shooters, which at that time were super popular. So the first Delta Force appeared in the distant 1998. Authenticity was the Hallmark and hallmark of the series. In those days when all the others invented all sorts of universes, monsters and BIG ♥ ♥ ♥ ♥ ing Guns, NovaLogic Inc. Took as a basis the present Special Unit "Delta" (Delta Force), gave him the real armament, invented the mission, some even in real recognizable places, and began to throw on the operation on the other side of the monitor. The Main enemy was all sorts of terrorists in all corners of the world, and the tasks were dispersed from the destruction of the columns of technology, to stripping, evacuation of hostages and the like things. Some of the quests were in real terrain. For Example, in Delta Force: Land Warrior, which is the third game of the series and about which I am now writing, there are quests in Giza with all the ensuing-Sphinx and pyramids. The Plot in Delta Force: Land Warrior is absent in principle. There is a set of unrelated tasks to pass which allow in random order and with arbitrary weapons. Also, each job has its own time of action. For example earlier morning, twilight or at all a pitch night when it is necessary without the device of night vision. The Landscape in the game tried to diversify similarly. As I have already written, it can be a hot desert or mountainous landscape, sprinkled with snow or in the extreme north or wet swamp. This Variety played well on the hand of the project. To the third part of the game, in the dawn of 3D accelerators, the developers gave up the Voxel graphics and adopted a new engine, pfosno writing on the box that soldiers of the U.S. Army train their skills on this engine. And the truth is, compared to the first two games Delta Force: Land Warrior strongly transformed and accordingly began to demand more powerful iron. But The main minus of the series, oddly enough, was the primitive engine of the game... In 2000, when all around has long been acquainted with the Carmacan ID Tech 3, the graphics Delta Force: Land Warrior looked blenlo, and artificial intelligence opponents did not withstand any criticism. And This problem was pursued by the Delta Force series throughout history, until mid-2009, when the last part was released. NovaLogic INC. Has not released new games for a long time, and the staff is rumored to have decreased from more than a hundred people to only five. But The players remember well their realistic games, which were so lacking in the era of Quake. The Local endless expanse was spread on the belly along and across, until in 2001 came the great and terrible Operation Flashpoint: Cold War Crisis. But This is a completely different story...
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