delugem
About
It's a deluge of gems.
delugem was made as a C++ and SDL 2.0 exercise over the course of two weeks. It is an implementation of an advancing block puzzle where groups of gems with the same colour can be broken by clicking on them. Periodically, new columns of gems appear in the right side of the screen. If any gem crosses the "End Zone" threshold, the game is over. Try to break large groups of gems to rack up higher scores!
Players can also force a new column to appear through the Push button and fill the whole board with gems in case they get stuck with the Fill button (only three times per game, though). On the top of the screen the current level and score are displayed, as well as the required score to level up. Whenever a new level is reached, the board resets to its initial position!
If you find a bug, want to give feedback, or just want to say hi, please do leave a comment! If you played and did really enjoy, consider following me here on Itch.io to keep an eye on my stuff!
The following (amazing) assets were used in this game:
m3x6 by Daniel Linssen (Font);
m6x11 by Daniel Linssen (Font);
Castle Unknown by Joshua McLean (Music Track).