Demiurg

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About

Basically - this is a proof of concept of a node based world generation library I'm working on for my indie studio, to create any planet-based game which I'll come up with.

Keep in mind, that it was basically beaten with a hammer just to feat into the deadline of the jam, so everything is a bit weird
You connect nodes in lua file called wiring.lua in Mods\CoreMod\Wiring

You setup tags in Tags.lua

You create expressions that determin if it is possible to set a tag in tags_expressions.lua

The only component that you have is Climate component. In future it will support plugins for more data to be available, or some sort of component scripting

It works like that:

Primite data (usually arrays) -> Gameobject - Slots (they gather data) -> Slots with tags assigend -> slots replaced by actual objects based on tags assigned.

Search wiring.lua to play with input data.

Controls -

UpArrow \ DownArrow - chose visualizer

WASD - move camera

EQ - change orthogonal size

Escape - quit

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Avras_Chismar
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Last Modified: Jan 9, 2019

Where to buy

itch.io