Demolition Engineer
About
To destroy is easier than to create! And much funnier, too! And you can prove it once again. It's really easy to do so, you just need to start the Demolition Engineer simulator!
You are a crane driver, who came to this town to destroy everything on your way! Crash the buildings as quick as you can, don't leave one stone upon another!
GET A REWARDThe show shall be rewarded! Receive money for the destroyed buildings, the more you'll demolish - the more you'll get!
UPGRADE YOUR MACHINEUpgrade crane's characteristics or buy new skins for it!
You are a crane driver, who came to this town to destroy everything on your way! Crash the buildings as quick as you can, don't leave one stone upon another!
GET A REWARDThe show shall be rewarded! Receive money for the destroyed buildings, the more you'll demolish - the more you'll get!
UPGRADE YOUR MACHINEUpgrade crane's characteristics or buy new skins for it!
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: 2GHz Dual-core CPU
- Memory: 1 GB RAM
- Graphics: NVIDIA Geforce GTS 450 or AMD Radeon HD 6750 1Gb DirectX 9.0c compatible
- DirectX: Version 9.0
- Storage: 378 MB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.7
- Processor: 2.5 GHz Intel® Core™2 Duo or better
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GTX 630
- Storage: 378 MB available space
Demolition Engineer reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
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< < A Short Essay on the game Demolition Engineer.
This game is attractive as a simulator control excavator-Draglain with Ball ripper (Shar-baba). To be honest, there are not many games in the industry that can boast such an idea and doubly difficult to evaluate such games, because you want to support the idea, but its implementation does not allow to do it. I will start from the fact that this game is already a finished product, not in the early access. Its refinement in the future will be in the direction of "bugs" and cosmetics.
It's like an exam. Everything you say is appreciated by the teacher. Therefore, the assessment is made on a holistic impression, the result is ready.
General Overview of the Game (plot):-The Game is a simulator, where we are the driver of the excavator. All you need to do is to perform the tasks you put on top. Tasks are simple-to annihilate the building and not to hurt the neighbor.
Gameplay:-The Gameplay is 5 levels with varying difficulty, where the complexity is expressed by the number of destroyed buildings.
-The Game provides a system of pumping your equipment (excavator), as well as we can change its appearance. These operations are made by the earned coins in the game.
Fullness of the game Space (graphics, sound, music): I liked the Graphics. The illusion of what is happening, because if you pay attention, the action is torn off from the outside world and on the table. In Other words, we are given to understand that it is a kind of special world, a world of childhood. The elements from which the houses are made are also In progress, which are the details of the constructor. Cute) I understand that the excavator is a technique noisy, that in the process of work you will listen to the roar of the engine and perceive the vibrations, but in the game it is very expressed, even too. I hear that the motor is buzzing, the sensors are beeping. After 30 minutes, you tire. Perhaps it would be better if it was not so pronounced. In General, the sounds in the game cause a neutral attitude. From them there is no admiration, but also to scold them not for what.
Why hasn't the game received a positive rating and is not recommended?
The Main problem, in my opinion, is that the game is very short and monotonous. Please understand me correctly! Monotony is that the entire gameplay will be the destruction of the same buildings by configuration. In them there is no zest, there are no Interstorey overlappings, there is no internal maintenance. The Only thing that offers us the game is to pass 5 levels again, again and only for pumping excavator, obtaining achievements, and the opportunity to paint your weapon of destruction.
Without a shadow of doubt, I can say that you will take 2 hours, and maybe less for the passage of the game for 95%. I take the whole implementation of all the action within the game. The Remaining 5% is to ruin about 50 buildings and all achievements in the game are all there. Then again and again in a circle all that you already did, but already for the fact of destruction. Someone likes this, please, can safely take the game and play. But!
Here arises the second main problem of the game. This is a BUGS and a strange implementation of the gameplay!
The First thing to note is the passage of your excavator through the textures. You can spontaneously fall under the table (under the ground) and fly there in space.
Second. Inability to drive where there are small elements under the wheels of the machine. It is easy to solve – you just have to hit them with a ball. It Looks strange.
Third. Elements that have not been piqued by the ball or the boom's overhang remain hanging in the air. Physics in this game is special.
Fourth. I Have a very frequent failure of this kind-I destroy the necessary buildings, but at some point, I wrote a game that I lost. That will take 30 seconds. That's 3 minutes, that's 5. With What it is connected, I did not understand, but it is very tiring.
What does The game require?
-Eliminate bugs.
-Development of levels (quantity and quality). It is Necessary for a variety of a game process, and also increase of its duration, and not in paid additions, and within the available price. After All 200 rubles for 1 hour or a half of the gameplay-it's a lot.
-Deeper study of the development of technology. Why so many colorings, if, in fact, they do not do any good, except the achievement of Achivki.
Originally posted by YroMIR ReviewS: Plot-5 out of 10 Gameplay-3 out of 10 Graphics-7 out of 10 Sound and music-4 out of 10 Total score-4.75 points Thanks for reading!