Average Playtime: 1 hour

Demolition Engineer

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About

To destroy is easier than to create! And much funnier, too! And you can prove it once again. It's really easy to do so, you just need to start the Demolition Engineer simulator!
You are a crane driver, who came to this town to destroy everything on your way! Crash the buildings as quick as you can, don't leave one stone upon another!

GET A REWARDThe show shall be rewarded! Receive money for the destroyed buildings, the more you'll demolish - the more you'll get!

UPGRADE YOUR MACHINEUpgrade crane's characteristics or buy new skins for it!

Platforms
Release date
Developer
Simulators Live
Publisher
Simulators Live
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2GHz Dual-core CPU
  • Memory: 1 GB RAM
  • Graphics: NVIDIA Geforce GTS 450 or AMD Radeon HD 6750 1Gb DirectX 9.0c compatible
  • DirectX: Version 9.0
  • Storage: 378 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7
  • Processor: 2.5 GHz Intel® Core™2 Duo or better
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce GTX 630
  • Storage: 378 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
100.00%
It's only the beginning
Destroy your first building
100.00%
Bread and circuses!
Earn 100 coins
100.00%
Code red
Complete level 1
0.00%
As he creates, so he destroys
Complete the game
0.00%
Сomplete set
Upgrade all stats to the max
view all achievements
15 items

Demolition Engineer reviews and comments

Translated by
Microsoft from Russian
Product received for free Good time of day, Dear reader! If you consider the review worthy, then even more reviews of this level or better you can find Subscribing to the Group and Curator. Have a Nice acquaintance! > > P. S: Don't forget to put the likes! Thanks to them, the Curator, like the Cheshire cat from Lewis Carroll's book, is crucified in a kind and grateful smile. < < A Short Essay on the game Demolition Engineer. This game is attractive as a simulator control excavator-Draglain with Ball ripper (Shar-baba). To be honest, there are not many games in the industry that can boast such an idea and doubly difficult to evaluate such games, because you want to support the idea, but its implementation does not allow to do it. I will start from the fact that this game is already a finished product, not in the early access. Its refinement in the future will be in the direction of "bugs" and cosmetics. It's like an exam. Everything you say is appreciated by the teacher. Therefore, the assessment is made on a holistic impression, the result is ready. General Overview of the Game (plot):-The Game is a simulator, where we are the driver of the excavator. All you need to do is to perform the tasks you put on top. Tasks are simple-to annihilate the building and not to hurt the neighbor. Gameplay:-The Gameplay is 5 levels with varying difficulty, where the complexity is expressed by the number of destroyed buildings. -The Game provides a system of pumping your equipment (excavator), as well as we can change its appearance. These operations are made by the earned coins in the game. Fullness of the game Space (graphics, sound, music): I liked the Graphics. The illusion of what is happening, because if you pay attention, the action is torn off from the outside world and on the table. In Other words, we are given to understand that it is a kind of special world, a world of childhood. The elements from which the houses are made are also In progress, which are the details of the constructor. Cute) I understand that the excavator is a technique noisy, that in the process of work you will listen to the roar of the engine and perceive the vibrations, but in the game it is very expressed, even too. I hear that the motor is buzzing, the sensors are beeping. After 30 minutes, you tire. Perhaps it would be better if it was not so pronounced. In General, the sounds in the game cause a neutral attitude. From them there is no admiration, but also to scold them not for what. Why hasn't the game received a positive rating and is not recommended? The Main problem, in my opinion, is that the game is very short and monotonous. Please understand me correctly! Monotony is that the entire gameplay will be the destruction of the same buildings by configuration. In them there is no zest, there are no Interstorey overlappings, there is no internal maintenance. The Only thing that offers us the game is to pass 5 levels again, again and only for pumping excavator, obtaining achievements, and the opportunity to paint your weapon of destruction. Without a shadow of doubt, I can say that you will take 2 hours, and maybe less for the passage of the game for 95%. I take the whole implementation of all the action within the game. The Remaining 5% is to ruin about 50 buildings and all achievements in the game are all there. Then again and again in a circle all that you already did, but already for the fact of destruction. Someone likes this, please, can safely take the game and play. But! Here arises the second main problem of the game. This is a BUGS and a strange implementation of the gameplay! The First thing to note is the passage of your excavator through the textures. You can spontaneously fall under the table (under the ground) and fly there in space. Second. Inability to drive where there are small elements under the wheels of the machine. It is easy to solve – you just have to hit them with a ball. It Looks strange. Third. Elements that have not been piqued by the ball or the boom's overhang remain hanging in the air. Physics in this game is special. Fourth. I Have a very frequent failure of this kind-I destroy the necessary buildings, but at some point, I wrote a game that I lost. That will take 30 seconds. That's 3 minutes, that's 5. With What it is connected, I did not understand, but it is very tiring. What does The game require? -Eliminate bugs. -Development of levels (quantity and quality). It is Necessary for a variety of a game process, and also increase of its duration, and not in paid additions, and within the available price. After All 200 rubles for 1 hour or a half of the gameplay-it's a lot. -Deeper study of the development of technology. Why so many colorings, if, in fact, they do not do any good, except the achievement of Achivki. Originally posted by YroMIR ReviewS: Plot-5 out of 10 Gameplay-3 out of 10 Graphics-7 out of 10 Sound and music-4 out of 10 Total score-4.75 points Thanks for reading!
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