Translated by
Microsoft from Spain
Microsoft from Spain
Byte4Games's first foray into the videogame world has been a success because, although not particularly original, the Spanish studio has been able to create an addictive shooter of those who will end up playing for hours without noticing; Its twin-stick mechanics and the pleasure of eliminating hordes and hordes of enemies will be responsible for it. Too Bad that its interesting multiplayer modes do not have the option to play online...
PROS + Deliciously addictive + battles against the final bosses CONS-The inability to play it online NOTE: 7.5 Here A more exhaustive analysis [www.gameit.es]
Translated by
Microsoft from Spain
Microsoft from Spain
This double-stick shooter, in the wave of games like Geometry Wars or Dead Nation, has been quite a surprise.
Its simple and direct mechanics hides a very well measured difficulty and an addictive and satisfying gameplay. The large amount of power-ups and the variety of enemies, even bosses with routines that often catch you by surprise, and a very careful art make it a big bet if you want to play a challenging and fun arcade.
It Also has several local multiplayer modes and challenges to complete an experience that, honestly, for what it's worth is a sin not to have in your Steam library.
Translated by
Microsoft from Spain
Microsoft from Spain
A priori was a game that called me the attention of a genre, the double stick shooters, which I like. In images and video It seemed a very interesting game, but when it comes to playing there are several things that I have not liked.
The game mechanics in which you are locked in a scenario where you have to end several hordes of enemies I do not finish convincing, although other games of the genre has been known to do in a more enjoyable. Here When you kill the number of enemies you have as your target, it's over, even if you have 10 on screen. They Simply disappear, and with them any internal coherence within the background of the game. Although This is not something that matters a lot in a shooter.
But for me the big flaw of the game lies in the overall design of the game. In images It looks nice and colorful, and although partly so, the truth is that there is an excess of elements in the scenarios that make our character remain stranded many times without us noticing. Everything is too overloaded and ends up being confusing. We will End up dying more to get stuck or by enemy shots that are barely seen between so psychedelic marabunta of colorines, that because they are not skillful enough. And is that in the end you have the feeling that you advance but does not reward the ability of the player.
I can't recommend it though it may be interesting on offer to take a few moments.
Very shallow twin-stick shooter. Shallowness starts from a character selection, you can choose from 4, but each gives exactly the same experience just with different skin and bullet color pallet. The same situation is with levels, you only get 3 locations which are divided by very small sections with a boss encounter at the end of each stage. Could go on and on about lack of dash or other options which could improve gameplay ( you can only walk and shoot), or about uninspired boss battles or about leveling up system (ended up at level 90 with no difference in gameplay whatsoever) but overall this was just a meh experience.