Descent: Road to Legend reviews

Translated by
Microsoft from Deutsch
Descent: Road to Legend (v1.4.3) http://steamcommunity.com/sharedfiles/filedetails/?id=1278122660 POSITIVES + Free Basic Variant + Tutorial Campaign "Rise of the Goblins," which consists of 4 Quests and explains the Way the Program is handled well + new standalone Campaign "Kindred Fire" + Campaign "Nerekhall-Seeds of Corruption" (which presupposes the analog extension "Shadow of Nerekhall") + two difficulty levels + five Different save slots for storing different Campaigns where it is automatically saved + Set Norton Quids (unfortunately only in English) + matching ambient sounds and Background Music which supports the Atmosphere + German Texts and Menus + Rooms behind Doors are only revealed after they have been opened (while in The Analogue Game Always everything is set up at the Beginning) + Overlord gives detailed and intelligent Details of the Actions of its Monsters and sensibly plays its Overriding Skills for Pushing its Monsters (even if the AI, of course, never compete with a human OL Could) + contrary to the normal Rules, not all heroes are always in their Turn and then all Monster groups, but first a Hero, then a monster group, then the next Hero, then the next Monster group, etc. (You don't know which monster group of the Overlord As Next activated) + Moral System in the Form of a Counter (equal to the Number of Heroes) that is reduced by one as soon as a Hero is put down (while in the Analog Game it often doesn't matter how many times you are put down) + Experience points can be in new Abilities Investments are made + marketplace management in Cities to Buy or Sell new Equipment with party gold + time pass (which also brings 1 EP each and 50 Gold each and above all renews the assortment on the Marketplace + integration of all previous And Available Extensions into the Quests, so that the Overlord can also take Monsters from other Extensions in so-called "Open Groups" (to do this, you have to specify in the Menu under "Collection" which extensions you physically possess) + Random Events on the Obermap (comparable to the analog Travel cards you would otherwise draw) where you have to make Decisions + Side Quests + Fame points (the more you have of these, the better Equipment you get offered in Cities) + Play time of about 10 Hours for the Free Basic Campaign is absolutely fine + additional DLC campaigns "The Delve" and "Trials of Frostgate" which cost only €5 each http://steamcommunity.com/sharedfiles/filedetails/?id=1278122759 NEGATIVES-the physical Board game Is absolutely needed (!)-values The Heroes, Monsters, Skills of heroes and Equipment are not visible (which you have to look physically at what is, of course, so wanted, because otherwise you wouldn't need the physical Game)-elite monsters don't let themselves be extra in the Monster Groups as Declaring defeated-in the Dungeon you primarily collect only coins-the Sight Lines are problematic because you often still have visual contact, although you can almost no longer see the target (which is also a general Descent problem) Http://steamcommunity.com/sharedfiles/filedetails/?id=1278122916 FAZIT The accompanying program for the Board game Descent: The Journey into Darkness (2nd Edition) is from Mid-2016, replacing the Overlord player, so to speak, and finally turning the Game into a real Dungeon Crawler. While the analog Normal Playing of the Board game Repeatedly leads to unnecessary And often inappropriate discussions due to some spongy rules and is actually interpreted differently by many Groups, this companion app allows for the first time a Completive Game or even a solo game alone against the Program. At the same time, however, the Program is not too dominant and lets the players play the Board game, does not patronize the Players and brings economic Relief. That the Players only gradually uncover and explore the Dungeon is one of the biggest Strengths and Innovations of the Program and it is incomprehensible to me why one did not do it in the normal Game. So the Quests are definitely much more exciting. When Playing over the Laptop on Steam compared to the Mobile phone, the Texts have a better Size and the annoying and persistent unlocking of the Mobile phone is of course also omitted. In General, I personally do not like the basic Graphic Style of the Game and prefer more serious Things, which you can not tell the Program, because it adheres to the Template here. I and all The Players found this companion program to be very good and helpful, which is why I forgive a Thumbs up. If you are interested in further Reviews of me, follow my Group.
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