Desert Ashes reviews

Translated by
Microsoft from Deutsch
Kurzwei-based turn-based Game, where you have a Main Building and have to occupy the Enemy's Main Building on the respective Map. In addition to the Main Building, you can occupy other Buildings that either serve to recruit new Troops or produce Gold Revenues per Round. Although most of The game takes place in the Countryside, there are also air and Water Units. Each Lap is equivalent to one Hour a Day, with Water freezing at night, allowing Water Units to move no further until Thawing, but Land Units to Pass through the Ice. Air Units can always fly anywhere. If The ice thaws the Next Morning, all The land Units that were still on Ice at that Point die. The actual Fights are conducted with Unit Classes, with normal Infantry, heavy Guns and Air Units, as a Special Class Still water units. Each of these Classes offers up to three different Units, which differ in their Recruiting Price, movement per Round and the Range of attacks. Each Class is particularly suited to one Class (= takes less Damage from that Class, but inflicts extreme Damage on it) and very inferior to another. Depending on the Map and The composition of the enemy Army, you have to constantly adjust the Units to be recruited here, because you have to counter the Opponent in order to be able to fight effectively. The Single-player game is divided into three Campaigns, as well as a multiplayer mode. Nice Game for in between, which can be easily played through in one Day (Single Player). During a Game, however, you can't save, so the Rounds have to be played to The end. Automatic storage after each card won is automatic.
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Translated by
Microsoft from Deutsch
Desert Ashes is a turn-based Strategy game. There are different Units (Inf., Heavy, Air and Water) that have bonus or Malus against other Units so that you have to look at which Unit sometimes attacks which other, etc. In addition, the Game has a Day and Night cycle that even has an Impact on the Game, as Water freezes at night. This opens up a number of possibilities strategically on most Maps. However, it is rarely necessary to be strategic at all, because artificial Incompetence makes it very often easy for you, at the latest when you have conquered the first 1 or 2 Buildings, the Resistance Level actually collapses almost completely. Neither the Battles nor the Campaign can convince of the Degree of difficulty. The Latter is also very short, after 2-3 Hours you should be through. The Story is mau and is undered in 5 concise sentences at the Beginning of each Mission. Visually it is mediocre to bad, most Units I personally found extremely ugly and the Combat Animations I actually skipped from half of the Way. The Sound is ok, but nothing more. What annoys me most about all this, however, is the gift Potential. Many Of the Game's Mechanics, for Example, also use the Fire Emblem Games for the GBA. So If a little more Emphasis had been placed on the Campaign and Story, the whole thing could have got a lot better. One last Word on Multiplayer. It doesn't actually exist. I searched 4 x 15 Minutes for a Game with all the Criteria, 1 times of which even one opened ... It seemingly doesn't play anyone. I Find it a great Pity as it would actually be very suitable for Multiplayer Battles and at least in this Area points could also be. As a Conclusion, all I can say is let your Fingers off it. There are enough other and better Strategy games.
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