DesertShootout reviews

Translated by
Microsoft from Russian
Game DesertShootout (just like that, merged)-This is another shooting range on the engine GameGuru. With A indistinct storyline, listed only on the game page in Steam, shooting, a bunch of similar opponents with a huge health reserve, a simple menu of just two items (Start and Desktop), and problems with Steam Overlay (pops up any notification-screen Fills with white so that you can not see anything at all), in general, everything is as it should. A Soldier without a name, from the army of an unknown country, is locked in a forgotten city in the midst of an unnamed desert, surrounded by "bad guys" with incomprehensible national affiliation and increased hostility. This time, the task to survive in front of us is not worth it, everything is much simpler: you need to hold out as long as possible without dying. The Gameplay boils down to buying weapons (that's right, in a city in the middle of the desert, where except for enemies and our soldier is no one, weapons need to buy), killing opponents to prevent the killing of his beloved and making money, which, in his Turn, again spend on weapons. It is Noteworthy that only the price of the first pistol remains unchanged, but at more powerful barrels the price changes randomly (most often in the big side). HUD shows the duration of the current game (on the stopwatch, by the way, there are not enough zeros, time is displayed in the format 0:1:2), as well as counters of money and murders. There is no health Sensor, because our soldier withstands only two hits, after the first screen turns red, and after the second follows game over and we return to the start screen. After The first hit the soldiers can Sregenerirovat, but it does not always save. With The corpses of enemies can pick up weapons, but they all as one use only the pistol Cold M1911, with each of which there is only 7 rounds. So to use only trophy trunks will not work, to buy weapons still have to, and besides in large quantities. When shooting, the barrel throws after each shot, so it is normal to shoot just aiming. And It takes time to aim, while the bad ones shoot a pistol from the thigh, and the closer they are-the more accurate. Despite the relatively huge selection of weapons, sooner or later our soldier is killed. No matter How hard we try. Sometimes It is done by very high-accuracy opponents, which we do not notice in time. But more often the fault of that revived on a place already killed bad new soldiers which will be either sideways from us, or from behind, and moreover they, if our soldier somehow gets in their field of view, immediately start to shoot, and we often simply do not have time for that to react. Hardcore Hardball, but for some reason I'm pretty sure that the author intentionally made the game so unfair difficult, only then that the players tried to pass it over and over again, as long as possible, preferably longer than two hours (which will deprive them of the opportunity to issue a refund Funds). The Game ends only with the death of a soldier, and other endings for sure simply do not. The Current price of the game-61 p with a maximum discount of 60%, and it is this money, to put it mildly, not worth it at all. No Achievements. No Collection cards. The Pleasures of endless deaths-none.
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