DestrucTetris
About
(or Destruct Tetris, however you want to call it)
For downloadable Executable scroll to the bottom.
The main idea was to avoid falling tetrominoes, that were "controlled" by the PC, but that got boring really quick. I decided to add some shooting with Powerups.
There is no goal. Actually, you can try to achieve as much score as you can, get your highest combo possible, destroy as much Tetrominoes as you can, grab the powerups.
Just avoid falling pieces.
AssetsAll sprites were made by me in Photoshop.
All sounds were created with BFXR
ScoringScore: You get 5 points for each destroyed Tetromino
Combo: Rises with each destroyed Tetromino - by default, you have 4 seconds to destroy another piece or you will lose your combo. It multiplies base score by this value
Maximize your efficiency with diagonal shooting and jumping.
Holding Left+Right locks your position and allows shooting in the direction of the first horizontal input pressed.
DifficultyThe game introduces Difficulty:
For each 5 Tetrominoes destroyed, the difficulty goes up. It means the pieces will fall faster, and your combo timer will shorten.
Maximum difficulty is 14, so it can get pretty tough.
New Tetrominoes will spawn with random HP:
Greens - 5, 6 HP,
Blues - 7, 8 HP,
Yellows - 9, 10 HP,
Reds - 11, 12 HP
There are (currently) 4 powerups available in the game:
AimTemporary fixes the weapon spread. Lasts 5 secondsScoreAdds raw 500 score.Lower DifficultyDecreases the current dDifficulty by 1
Tetrominoes fall slightly slower
Reverts Combo Timer by 0.2s
Pretty big name for a small powerup Summary
This is my first Game Jam, and I am glad I joined it, I learned a bunch of new stuff, encountered lots of problems due to rushing (I mean slacking until the deadline of course).