Translated by
Microsoft from French
Microsoft from French
DESYNC, a few words accessible video version lower the first title of the foregone syndicate and yet already presenting a very interesting gaming experience and a particular design.
DESYNC is an independent title released in February 2017. Purists of realism abstain. However if this is not the case, then it is time for you to interest yourself in this one.
At the same time strong point and weak point of the game, the graphics are one of the major pillars of DESYNC. So much so that we would almost speak of an eponymous character if however this was possible. These make us think directly of the retro graphics, but is there not also a background of de-synchronization? I explain, one thing is certain, the title makes us live in another epoch, a time completely futuristic. A virtual world can be. Would it be possible for us to get closer to Tron, in short that we are out of sync with reality?
A varied palette of colors but that remains on the use of bright colors. No green, but blue and red to excess. Yet it would be quite pessimistic to think that this would have a vomitive effect. Quite the contrary, the graphics are lively or even invigorating! And so is the musical atmosphere. These are no less than 11 compositions that go wonderfully with the title as a whole. As much as saying that even though the world of video games is now resting largely on realism, DESYNC has made the wager not to meet this criterion and is doing very well. Simply because the musical background and the game design form a pair of the most artistic.
Besides, it's not just artistic. This title is a gem in the Elimination of opponents. No co-op, no players against players. Only the player, alone, against a horde of robotic creatures.
Spawns that are not random and a hand-made mapping. In short, a generation that is not procedural. As much to say that everything can be calculated by the player, the actions of the common monsters like those of the bosses. As a player, meeting an enemy for the first time means understanding it and finding the best way to eliminate it without incurring the return of the stick. The diversity of monsters as weapons is then sufficient, 11 weapons with each two modes of attack according to the right or left click and a palanate of mobs to be returned in the depths. But let's not forget, you have to be artistic... Use traps, lava, vacuum against the opponent. The dash will then be the player's favorite tool.
Somewhat like a rogue-like, so do not despair when one loses in a level, but start again and analyze each of its mistakes so as not to reproduce them. Here it is a pleasure due to the triumph of the obstacles that the Player encounters. And nothing else, so it would be hard fun. It is clear that the pleasure comes from the release and the sensation of realization of objective.
DESYNC is then well off to be one of the inevitable 2017... What still prevents it? The gameplay is superb, enjoyable and even ultra dynamic, although it must be confessed that this is not the most dynamic title of the world, in comparison with NEX Machina released recently. The overall atmosphere is friendly. But then where does this title succumb? In reality, DESYNC does not have a universe of its own. Or if some see it is implicitly and report to Tron for example, and it is so implicit that it cannot be considered as present. No history so, no real scenario. Just a sequence of maps, a chain of kills.
Even if this is calculated and Computable by the player, at the bottom, we have no dramaturgy but only a playability and an intense replayability.
The overall ranking system is basically only a summary of the farming that the player has performed and not his skills.
We have a right to ask ourselves this question: is DESYNC really nothing but a nice defouloir?
The video version: https://www.youtube.com/watch?v=oUKgsNGOcIU group of curation here