Devil and the Fairy reviews

Translated by
Microsoft from Deutsch
Early Access Review The Game was fun at first and is also really beautifully designed. However, I kind of quickly lost the Fun of it. Here, the Focus is not on the Strategy as with good Tower Defense games, but on smashing any Boxes as quickly as possible in order to get coal for Tower. I Think it's a shame because it had the Character of Dungeons and Dungeon Keepers. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The game was initially fun and is also designed really nice. However, I somehow lost the fun of it quite quickly. Here is not the strategy as in good tower defense games in the foreground, but the possible fastest smashed of any boxes to get money for towers. I think it's a pity, because it had the character of Dungeons or Dungeon Keeper.
Translated by
Microsoft from Deutsch
Product received for free Early Access Review Devil and the Fairy is a dungeon defense game that can convince even in its early Stages. (Tested with HTC Vive) As Dungeonmaster, our Job is to defend our Dungeon From incoming Hero troops. In the Tutorial, we are quickly instructed into the Game's Basic Control by a cute Goblin fairy. Gripbuttons allow us to rotate the Dungeon and scale our Size. By Finger-pointing at one of the Rings on our Hand, we quickly switch between Traps and servants, turn our Hand, we can choose between the various trap/servants either by Touchpad or a Swipe Motion. This later runs so intuitively in the Game that it would have earned a Thumbs up for the Swiping Technique alone. We have (at Present) the Selection from 3 different Dungeons (the third has to be released first), in 3 Levels of difficulty. While at the Beginning of the Game we are only equipped with weak Units and Traps, we learn new Ways of stopping the Enemy by all Means, such as Balists, stronger Goblins and other Creatures, through experience points. So don't give up right away if you don't create a Dungeon, maybe it works out later with better Units. During the Waves, we have to destroy objects to charge both our Energy, which we need to build Creatures and Traps, and to get a Bonus. This goes from Coins for Experience points to Exploding Skulls, Ice Lances and Acid bottles that we can throw at our Opponents. Additionally, we build Barricades, place Floor Traps and our wobbly little Villains. We can easily pick up and place our goblins by hand, there are some areas for the Traps, but that does not restrict us much. The Graphics of the Game make an excelling impression and run very fluently so far. The Setting Has Also succeeded well and the Control goes very well. I Am only missing the Possibility of creating a Player profile (or has escaped me) if you want to present the Game to someone without immediately getting the Progress. For me (at the Price) even at this early Stage a Clear Buy recommendation, and I hope that some content will still appear in the Future. Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/
Read more...