Translated by
Microsoft from Spain
Microsoft from Spain
-Triumph or DIE-The western developer of the genre is absorbing, as if the outbreak of Devil Engine was treated, all the know-how of Japan in the shmups. This game is postulated as a direct mechanical heir to the "fast-paced action shmups", a horizontal current led by Thunder Force II and following. We Are presented with 6 arduous phases, which Will require on our part a great concentration and reflexes felines. A flicker equals death.
Devil Engine has been conceived thinking of the expert player of the genre, for and for him. It Is an unfriendly way of understanding gender, but also a reason to content that niche looking for very demanding challenges. Enemy projectiles can be absorbed by burst or burst and converted into dots and multipliers. The higher the multiplier, the more diameter the burst will be, so we can absorb more bullets. This Brutal defense system is a damned enjoyment when you dominate, because it will make things very easy. All The bosses have been studied to use this system if we want to have a minimum chance, which have quite deadly and difficult to dodge routines.
The development of phases is interesting; Everything happens very fast, being chicha in the disposition of the enemy waves. There Are Great visual winks to video games like Thunder Force IV, Bari-Arm or Last Resort among others. We will have 3 weapons, all useful in certain situations, and a "vending" sensation in time to points, lives and bombs, as everything orbits around the score. At more points, more lives (every 50,000 will give us one, or find some secret), and every 5000, a bomb. The bosses are so damned that they should be eliminated quickly with the bombs that we have obtained. The Music is a pass, it totally immerses us in that Noventa action that had the shmups of Technosoft.
The difficulty is exasperating, but gratifying in turn, as we will feel every advance as a triumph (and every death as a bitter defeat), As a negative point, I have perceived some carelessness in some routines, especially those of the fourth chief, which are almost Unavoidable (they are supersonic and does not give material time to see what the hell happens). Devil Engine is not just memorization; It is also about having well-trained reflexes. It Can sometimes get frustrated. If we can make it to their systems, we will enjoy many hours.
In Addition, there is a LOT of unlockable content: Filters, a challenge mode, an extra level, another ship, new difficulty modes... It Is An extremely careful shmup in the configurable, allows us to apply almost any option imaginable to be able to see better the action: to put specific filters, to adjust the intensity of the background, to activate the hitbox of the ship... Etc.
An exercise of authentic love for the Shoot ' em Up horizontal, and candidate for SOTY ' 19 (Shmup of the year 2019). Do Not Miss it if you are accustomed to the genre and this perspective.