Translated by
Microsoft from Spain
Microsoft from Spain
Game seems to have lots of options but it also seems uninteresting. Some phrases are shown at the beggining of each level, i think they tell a story, but it is not very clear to me.
I had to close the game after changing it to full screen (the game didn't told me so).
The interface is on the bottom of the screen and is very difficult to read due to small font.
Levels are a big space where you can face left and right, because of this you cannot keep facing the boss when it appears, so moving afar from it means you cannot shoot it.
The lack of tutorial is annoying, I am not sure about some options. If you cannot get to control the game on the first 30 seconds, there should be some information about it.
When you die, a massive data screen is shown with crazy information which is not really useful.
Every interface or interaction with the player should be reworked, as this game seems very unpolished.
Translated by
Microsoft from Russian
Microsoft from Russian
「 An Introduction to regression 」 Looking at barely noticeable objects on the screen, which in Diadra Empty represented by the player himself and dozens of enemies who are in the attack, the goal of which to crush you not by force, and numerical superiority and conventional tarom, created Impression that the main thing in Shoot'em up games is to have sharp eyesight and a reaction at least above the level of the turtle. And If you came here, as you should, for a good dunmaku-game, then forget about it. Before you the next product of a very mediocre level.
Can you See me?...
It is important to note that Diadra Empty is not bad because of its appearance (because then in the category of dips would depart the ice-wine fraction of all dojinsi games), the problem is that the product Frozen ORB just have nothing to offer. And everything would be nothing, but even the execution of already existing ideas and developments here limps, and that also rejects.
The Already mentioned Podslepovye enemies, reluctantly Pratchie on the player, as if do it with a clear reluctance. Even bosses do not require a special approach and surrender after another powerful volley. Kocheno, this does not always happen, but the ice-wine fraction of the gameplay with ease will make you bored until you get to the next levels. But even if so, it is barely audible soundtrack, perebivaemyh middle quality special effects and gray Graphics (2008), you still will not give a general idea of what really should be Dunmaku games and quality Shoot'em Up's.
We all have secrets...
The Price tag of the game is clearly Zadran (on the Desura game and is worth the cost). There's nothing to Pay. Weak special effects, gray visual style, control, which is clearly far from responsiveness, as well as tons of monotonous gemplya. To Take the game in the collection and recommend it to the hungry in the genre-it's still a crime.
Nothing good in Diadra Empty is not and will not appear. Meanwhile, good games on this subject are enough.
Rating: 0%