Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Anyone who has seen the Game Scenes in the Trailer has actually seen the whole Game. You play either as Dan or Ann, whose Skills are different, (Dan can move a Block horizontally or vertically, provided there is a free Field behind it and Ann can destroy blocks with her Pickaxe On a horizontal Level) but the actual Game Do not affect much.
A Level starts at the top Of a Tower and you have to go down to collect some Artifact and then to the Exit, which is always at the bottom. On the Way there are Traps, sch moving blocks and Treasures in the Form of lying around Jewels or Gold that falls out of certain Blocks as long As you stand under them.
The Levels random-generated sounds great at first and is probably supposed to increase the Replay value, but since all door meat levels are set up equal, I don't see that directly as a "special Feature."
The Story is nothing revolutionary that you wouldn't have seen anywhere like it, or even better. It is told in Text Form in a Journal.
As an "Addictive Casual Game" I wouldn't describe Diamond Dan, it's just a simple Casual Game to enjoy in small Doses because you pretty quickly have the Feeling of always playing the same Level.
Translated by
Microsoft from French
Microsoft from French
If you like reflective games requiring a good dose of agility, diamond Dan should interest you, especially if you are nostalgic for Boulder Dash.
Play as archaeologists Dan or Ann as they explore ancient temples in search of gems and gold. Each of the levels is represented by a tower composed of four faces, each with removable blocks, but also deadly traps. The more you progress in the game, the higher the towers. The goal remains the same: accumulate a maximum of treasures and reach the exit, all the way down. The action is presented in 2D, but the hero can move from one face to the other in the corners. The camera rotates to show both sides at 45 degrees.
The game offers about twenty levels and four levels of difficulty. The higher the difficulty, the faster the blocks move and the more traps there are. By the way, Dan and Ann are slightly different, Dan can perform a double jump and kick the blocks to move them; Ann can't do a double jump, but she can destroy the blocks with a pick. The game is furious and the dead are frequent... but you will have only you to blame, again and again!
Positives: + frenetic gameplay + quality presentation + simple but well-exploited concept + levels randomly generated in part negative points:-rather expensive-graphs too few varied-some traps are difficult to read-can be frustrating at times