Digital Dimensions
About
E or Space to pick up / put down turrets
WASD or Arrow keys for movement
Esc for Pause and Unpause
Game MechanicsProtect the Moving Pure Green Crystal by positioning your turrets
All entities in the games share the same health system.
1) All entities grow in relation to their health (Damage, Range, Size, Weight ...)
2) The Player (as well as enemies) is capable of absorbing health orbs (dropped by enemies)
3) The Player can transfer excess health to his turrets as well as the Pure Green Crystal (Enemies can also transfer health to each other)
4) If the player gains too much health, it will spawn a turret at its location
Survive for as long as possible to get the best high score
Extra mechanics:Turrets decay after being inactive after a while
Larger enemies take reduced damage
Large enemies can consume smaller turrets (One-shot)
DescriptionSubmission for the Mash Up Gamejam. I may work on this in the future depending on the feedback I receive so please give your thoughts and suggestions.
The theme was Size Matters
Since all entities are based around their size that answers itself
This is my 3rd Game Jam :D