Digital Dimensions

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About

Controls

E or Space to pick up / put down turrets

WASD or Arrow keys for movement

Esc for Pause and Unpause

Game Mechanics

Protect the Moving Pure Green Crystal by positioning your turrets

All entities in the games share the same health system. 

1) All entities grow in relation to their health (Damage, Range, Size, Weight ...)

2) The Player (as well as enemies) is capable of absorbing health orbs (dropped by enemies)

3) The Player can transfer excess health to his turrets as well as the Pure Green Crystal (Enemies can also transfer health to each other)

4) If the player gains too much health, it will spawn a turret at its location

Survive for as long as possible to get the best high score

Extra mechanics:

Turrets decay after being inactive after a while

Larger enemies take reduced damage

Large enemies can consume smaller turrets (One-shot)

Description

Submission for the Mash Up Gamejam. I may work on this in the future depending on the feedback I receive so please give your thoughts and suggestions.

The theme was Size Matters

Since all entities are based around their size that answers itself

This is my 3rd Game Jam :D

Platforms
Release date
Developer
trust_me
Age rating
Not rated

System requirements for PC

System requirements for Web

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Last Modified: Jun 8, 2020

Where to buy

itch.io