Digital Dungeon

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Virtual reality prison is a wicked place. The finest criminals from other realms are detained here. It is clear that you need to escape!

One day, you find your prison cell unlocked. Was it a prison guard negligence, or a part of someone's sophisticated plan? It doesn't matter! Use this opportunity to leave this unpleasant place. Take an electrostatic weapon and pave the way to freedom through hordes of cyberpunks.

Your weapon is simple: it fills your enemies with positive and negative charges. Then you are to bump them together to annihilate. But you should remember that such weapon is unstable and can cause massive destruction.

Your main goal is to find a way to the real world. Explore this surly virtual world and finish all levels, fighting with cyberpunk creations.

Digital Dungeon game key Features:
  • Unusual mechanics - not a custom shooter, think through your actions and their consequences;
  • Extraordinary location, inspired by cyberpunk literary works;
  • Opportunity to upgrade your weapon. More powerful from one side and more destructive from the other...try to maintain a balance.

Find your way to freedom and may the electrostatics be with you!

Release date
Real Fighting
Real Fighting
Age rating
Not rated

System requirements for macOS

  • OS: Mac OS X 10.7
  • Processor: 2.5 GHz Intel Core 2 Duo or better
  • Memory: 1 GB RAM
  • Graphics: 512 MB
  • Storage: 300 MB available space

System requirements for PC

  • OS: Windows 7
  • Processor: 2GHz Dual-core CPU
  • Memory: 1 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0
  • Storage: 350 MB available space
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Last Modified: Aug 28, 2019

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      Digital Dungeon reviews and comments

      Translated by
      Microsoft from Russian
      Product received for free Watching the video for the game in the store, I thought: "Hmm, cool, something like Portal, you have to play." But My goodness, I was wrong. To kill a robot it must be recharged. One conditionally positive charge (red), another conditionally negative (blue), then they will touch, collide and hurt, and may even break. This, my friends, is an incredibly dumb idea! The Strength of the collision depends on the amount of charge, the charge depends on the time of irradiation. We have to charge one robot, then the second. No, not even so. First, we need to find a place and a time when there will be two robots. Messing with one robot, as you understand there is no point. Second: The robot, while you will irradiate it will shoot you from the machine gun, and since you need two robots, then the shoot will be both. They will Kill you much earlier than you will have enough to irradiate at least one of them. Running stupidly pointless, because it is not noticeable that robots would miss, unlike you. And the risk of clinging to themselves even more robots, respectively, increases. I am certainly not a genius player in jokers, but not a beginner, but here I can not even pass the starting room. It's just something not playable. Although give the player an ordinary pistol and all this would become quite playable, albeit a passing joker. Another example of how the idea of chasing the original gives birth to a dead child. It would be Better for the developer instead of this nonsense to spend time on inventing the original story and plot, and the mehannik of the battle would leave alone. Graphics 8/10 Gameplay 0/10 Music 8/10 Plot 0/10 The Game was obtained by the program of interaction with curators. More Reviews in the curator group.
      Translated by
      Microsoft from Russian
      Digital Dungeon is a logic shooter. The Game is to supposedly escape from prison, but in fact it turns out the endless recursion of the same levels without any ending. The Plot is stretched to the extent that the fiction was enough. In addition, the game in general not a word about the prison, escape and rescue, the game is just a word or text, only a short training on how to use a magnetic pistol. The Essence is that the left mouse button it shoots a positive charge, right-click Negative, the longer charge the robot, the stronger will be a blow. The Idea is interesting, but the implementation is simply terrible. In the game only one opponent, 2018 in the yard, could at least come up with a pattern of different robots, well, or at the worst to repaint them in different colors. The same situation with the weapon, the benefits of it can be improved, but believe me, you will pass the game much faster than make at least a couple of improvements. I managed to pass this masterpiece in 25 minutes. The Levels in the game are only six, and the first level-it's just a video with training. At The end there is no video, no text, nothing at all, just throws in the main menu, that's the whole game. Robots are often buggy and not attracted to each other. In addition, the locations are configured with a regular rep, so that clear the level is completely impossible. The Whole essence of the game is to kill robots, collect the bolts and throw them into the thicket with the portal, when the right amount is dialed then opens the passage to the next level. It doesn't Sound bad, but the process is really boring. Some achievements do not work, for example "to pass the game". The Sixth level is the last and I passed it several times, the achievement never counted. The Story is only on the page in the store, the atmosphere in the game is very tedious. Monotonous Levels, the geometry of the location is always the same in the cross. I find it disrespectful to players to release such a raw product. The Game is very much in need of rework. Read more quality reviews in the TOP Review group Subscribe to curators
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