DirectX 11 Custom Engine
About
This was our final group project for Game Graphics Programming at RIT. The course focused on the Direct X render pipeline and GPU mapping in C++. You can download and play the build here if you would like to play.
Documentation
Throughout the semester, we built and expanded a DirectX 11 Render / Game Engine in C++. For our final project, we used our engine to make a little game experience. This is a stealth style game. Beyond the basic engine implementation, which all students in the course shared, my contribution to this project included: the flashlights (attenuated spotlights) in the pixel shader, and the vignette shader and post-process. I am rebuilding this engine from scratch in another project to include ambient occlusion and to leverage RTX cards for real-time lighting.
Navigation
Download and Play
C++ Sources
Team
Tucker Burke
Dennis Slavinky
Ruben Young