DirectX 11 Custom Engine

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About

This was our final group project for Game Graphics Programming at RIT. The course focused on the Direct X render pipeline and GPU mapping in C++. You can download and play the build here if you would like to play.

Documentation

Throughout the semester, we built and expanded a DirectX 11 Render / Game Engine in C++. For our final project, we used our engine to make a little game experience. This is a stealth style game. Beyond the basic engine implementation, which all students in the course shared, my contribution to this project included: the flashlights (attenuated spotlights) in the pixel shader, and the vignette shader and post-process. I am rebuilding this engine from scratch in another project to include ambient occlusion and to leverage RTX cards for real-time lighting.

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C++ Sources

Team

Tucker Burke
Dennis Slavinky
Ruben Young

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TuckerBurke
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System requirements for PC

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Last Modified: Jun 19, 2020

Where to buy

itch.io