Disobedient
About
Control the UNCONTROLLABLE.
A game about herding a cat.
An allegory on helping others, grit and letting go.
"Disobedient" is a short, experimental video game where you control a character that considers your suggestions, but ultimately does what it wants.
"You can lead a horse to water, but you can't make it drink"
Why?
I'm partly inspired by my experiences tutoring math.
I enjoyed the subtle game of figuring out what my students understood, then carefully tailoring how and what I say to most effectively help.
This game is meant to evoke the joy and frustration of attempting to control the uncontrollable and the deep sense of patience and intuition needed to help other people.
This is my attempt at distilling the essence of this experience and expressing it through game mechanics.
It's not for everyone, and I don't think it needs to be.
FAQ:Q: "What am I supposed to do?"
A: That's for you to discover.
Q: "Is this game possible to beat?"
A: Yes. At first, it may seem very difficult, but it's doable.
Credits:Base cat design:
https://opengameart.org/content/grannys-house
Base house interior:
https://opengameart.org/content/lpc-house-insides
Music:Komiku - Quiet Saturday
https://twitter.com/monplaisirmusic
Beatrice Dillon - 55