Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Gameplay can convince, but the Game shines rather by the Choice of Setting and the courageous Overcoming of genre clichés. Disorder is an atmospheric Puzzle Platformer with slight Potential for frustration and For Platformers unusually Deep and thoughtful Story in successful pixel And Glitch art.
One plays the Introspective of a traumatized Boy with sometimes suicidal thoughts-thematically very daring Material for a Game, which, however, has been successfully implemented with a lot of Sensitivity, and thus seeks its Equal. Clear Recommendation for casual players looking for something fancy without Happyface Attitude.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Incredibly undervalued Indy diamond. The Innovations of this Platformer consist of the Possibility to switch between two different Worlds in real time and the Story, which allows us to immerse ourselves in the Inner World of an extremely depressed Main Character. The Whole thing does not seem forced for a Second; The Game world grabs you right away. What also the beautiful 16-Bit graphic guilt Is For ... The Soundtrack fits, unfortunately, smells around a bit insignificant here and there. Disorder ends within 2-3 Hours without Difficulty-Metrovania freaks who want to tackle bock-heavy Levels are out of place here.
With me, too, the Game finds a special Place in the Heart. The Optics and philosophical Aspects remind me of To The Moon. I just love it. Strong Atmosphere, a deep Story ... Simply a very sympathetic Indy title that exudes the Aura of the "very Special." Total Recommendation-also for 9.99 Euros. The Creators deserve it!
Not to think if Disorder had appeared at the SNES at the TIME. With a little more Content and varying Degrees of difficulty, it would have had what It takes to be a real Classic.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Especially in the alternative games scene, many Developers have taken up the Topic of Depressiob in recent Years. The best-known Examples, Such as Depression Quest, Actual Sunlight or Macro Depression, attempt to convey the Feeling of Powerlessness in minimalist Game Mechanics and put them in the appropriate context Through their Narrative. Disorder chooses a different Path and juxtaposes the dark images with a puzzle platformer. The actual Themes of Disorder are not so much the Depression and Anxiety Of the unnamed Main Character, but rather its Way through different Phases of a Loss.
The World of Disorder is divided into two Levels between which is switched. A "bright" and a "dark" Version, which differs only slightly in The Level design, but all the more in the Atmosphere. As The two progresse, the Distinctions between the two become increasingly blurred, until the supposedly real Bright world is only accompanied by wailing Noises, while in the dark Nightmare a melodic Soundtrack resounds and the Question arises as to which of the two Actually the "better" is.
My whole Review is on Superlevel.
[superlevel.com.au]