Disoriented reviews

Translated by
Microsoft from French
For once, the game announces the color in a Word and in its title "disoriented", at least it's clear. If the first 12 levels are rather easy, you will quickly feel the pain of mentally representing the path to walk to the door. This is not "difficult" it's just painful because we lack a lot of information, like:-what part of the platform does the lever rotate already? When you have 3 it is the bottom of the fun-what platform will appear or disappear if I press the button? -Why does my position not appear clearly on the platform when I de-zoom and I try to understand the puzzle? It's not a game, it's a galley.
Translated by
Microsoft from Russian
A Puzzle in weightlessness-looking for a way to the door. https://youtu.be/bLtGMm-puNo This is not the first similar puzzle released in the steam this month, but here is its uniqueness. In the first chart-she made in light colors, without excessive brightness and coloricity, and right, and why? It's not a children's game) Music-calm and beautiful music, it does not work on the nerves, does not prevent to think about the next course. Passing the game you can notice on the way flowerbeds, here and the catch is a catch: To pass the level they do not need, pass by, go in the door-all! Victory! Level passed! But going to the achievements and read the task, I realized that to get some achievements to be watered plants) Of The cons I will note only that the game high price. Other my reviews: http://store.steampowered.com/curator/25737869/
Translated by
Microsoft from French
Puzzle-game quite sympathetic, to the graphic style admittedly minimalist, but to the interesting and very well exploited gameplay. In disoriented, everything is about perspective-and therefore of gravity, to some extent. The objective is to reach the exit from a flat surface to another, which will only be possible in two cases: either you fall from the first on the second, or these are connected by a slightly rounded slope (understand by that, if only one Ridge separates them, you will not be able to pass from one to the other). The game has 30 levels, with a gradual difficulty, over which are introduced three additional mechanics: a pedestal topped with a blue stone which, each time you activate it, will rotate a part of the scenery; a button to toggle between day and night, which will cause some platforms to appear/disappear; Finally, a couple of mirrors operating in the way of the portals of the famous valve game-in other words, enter by one and come out by the other. All this is exploited in concert, in a rather clever way, it must be admitted, especially thanks to the phases of learning. No bugs or worry about maneuverability as far as I'm concerned (on the controller), no more than motion sickness. As for the few 600 successes-of a questionable interest, I concede-let us be lucid: they are only an additional way to attract the barge. But as disoriented generally offers quality content, I see no real reason to penalise it. Verdict: 3.5/5-which is good, but not top.
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