Distant Shores (GusDT)
About
This project was made over 3 days in the January 2022 Global Game Jam Competition by a team of 6 developers. It was made using Unity Engine and C# code, without any of the engine's in-built tools. The theme for that year's competition was solely the word 'Duality', which we interpreted in a moral sense.
My Role:
My role in this project was lead concept designer, narrative director, scriptwriter, and QA tester. I also ended up doing a lot of project management and organisation to ensure that the team reached its goals in the very short timeframe that we had.
Devlog:
Please click here to see how the game was made and the challenges that we had to overcome.
Click here to see the Trello board we used to manage the project.
System requirements for Web
Last Modified: Jul 15, 2022
Where to buy
itch.io