D.N.Age reviews

Translated by
Microsoft from French
Recommended, with bémols. D.N. age relies mainly on 3 complementary mechanics: collect tricks (pets, materials and money), optimize the characteristics of a pet by hybridization and coach a combat team. The 3 mechanics have a big part of chance and a small part of management. The most:-pretty manga Fantasy Graphics. Nothing very original but well done, with customisation. You can thus, for finance, family and materials, choose the appearance of your family (if you are not looking to optimize their stats), and your assistant (which is pretty fishy when you think about it...)-a bestiary of familiar enough provided- A hybridization mechanics rarely encountered elsewhere-an interdependence of the mechanics rather good the less:-a progression in sawtooth. You can completely catch on a level, see your low Peck decrease as you buy healing potions, and then finally recover a second sheep, hybridize a whole fluffy version... and shave about fifteen levels of sharpened, gold and material. (I'm sure Attila had a herd of these sheep.) Then the sheep are no longer enough and you find yourself stuck again. -A sometimes frustrating part of randomness-an abuse of buttons and drawer interfaces. Count a dozen clicks to take and validate a quest. Even the mercenary NPC who welcomes you seems to find it bulking. In summary, if you have collected and you enjoy the classic manga fantasy style, D.N. age is a good hobby. If you are angry about being braked in your progression by chance rather than by your skills, go your way.
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Translated by
Microsoft from Deutsch
Gameplay D.N.Age is a Game that advertises big with a Monster DNA breeding system. Unfortunately, it is more hot Air than real. From the gameplay, the Game sounds good but what does it offer. You get a Facebook Freegame Similar Game in which you can do different Things through a cluttered Menu structure like "merge" 2 Monsters or perform Fights. With the Monsters you have 1 or more D.N.S strands which you have to combine to their full potential, this has been done By crossing monsters with different recessive and Dominant genes until the desired Being gets out. Here, however, is already the first Shortcoming, because you can only cross the same genus (hamster with Hamster, tap with Rooster, Fox with Fox,...) and not create your own Beings. Furthermore, the Principle quickly becomes boring because you can influence it partly by using Monsters With Dominant Genes to get a higher Probability of sound, but there is still a lot of chance with what already strands at 2 -3 DNA (which is already after about 30 Minutes Game Time occurs) very annoying as you click around forever to finally get what you want. Later they become 5 or more Strands which can then mean Hourly clicking. The Monsters are obtained from the various "exploring stages" where you click only one button, thus continuing a Field where there are either items or a Fight that takes place automatically and cannot be influenced, which in turn is a The Specified elements are not very useful if you cannot specifically hunt them down on the Counterelements. Positive-Beautiful Graphics for Beings and characters-Ran liquid and without Error Negatives-Little possibilities-menu confusing-Combat System boring-Breeding System more random Than strategy conclusion A Game with a beautiful Idea that offers far less than Expected and quickly getting bored. Reminiscent of free Facebook Games and is unfortunately not worth the Price. For less than €1am you can play it sometimes but for more unfortunately not.
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