Doctor Kvorak's Obliteration Game reviews

Translated by
Microsoft from Russian
Product received for free Full version with pictures-http://www.fatcatslim.ru/2017/07/shou-begushiy-gumanoid-recenziya-na-igru-doctor-kvoraks-obliteration-game.html developers call their creation a sound mixture of the film "Running Man "(The Running Man) and the game Portal, and it is difficult to argue with them, let first the similarity is not noticeable. From the first source of inspiration borrowed the idea of a ruthless TV show, in which the stakes are so high that the loss invariably leads to the death of people (in this case-sentient beings), and from the second-morphated and complex puzzles with a heap Puzzles tied to logic and the laws of physics. At First I was knocked out of the rut chart-it seemed to me simply vyviglaznoy and chaotic. But, as it turned out, you get used to it very quickly, and then a bright color scheme and at all begins to seem comfortable: active objects and controlled characters sharply stand out on the general background at any perspective of the camera, so it is quite easy to navigate. And it is strange to hope for an outstanding taste of the cosmic tyrant. But the coolest thing about Doctor Kvarac'S Obliteration Game is, of course, absurd humor. The title Doctor Kvorak speaks with a monstrous accent, and also he has a helper-a huge hen in a white suit. Well, and my favorite part-is the comments of the alien-destroyer about the special prizes (the road to them to look for and pave like it is not necessary, but invariably interesting and sometimes "Chellendzhevo"). For Example, when I accidentally unlocked an exclusive TV of planetary dimensions, Kvorak congratulated me in a characteristic manner, and told that now I can endlessly admire his author's film about the destruction of the worlds on the biggest screen in Galaxy. Again, again and again... And again. The puzzles Themselves seem elementary, but later acquire in depth and complexity. And when you are given control of several characters, the game is dramatically more difficult. In the sense that you have to keep in mind a bunch of different processes and events. And with each new level it becomes more and more difficult to collect collectible "artifacts" and "shards" of planets. The First are needed mainly to amuse their self-esteem and unlock some wild items of clothing for the main characters, and the second depends on the outcome of the stage and whether the world will survive with all its population or Kvorak burn it to ashes. Puzzles are always solved with the help of standard logic and ingenuity, on a simple iteration of options and pure luck to count is not necessary. And That's great! There is nothing worse when developers are recognized in their own inability to come up with an interesting and complex, but intuitive mechanics, and leave the decision to the happy occasion. First Conflict But If you decide that the picture is too iridescent, then add a spoon of gum. For example, the game is ready to boast not the most convenient control. The Characters are felt rather clumsy and respond to the commands with a small but noticeable delay (speech about the controller)-This inevitably leads to errors when you need to clearly and consistently perform a chain of actions. Even Funny Aliens Love to fall from platforms and bridges in the open space, but, fortunately, for such any fines are not punished. It is Worth mentioning and not the most comfortable camera: it can be independently approached and removed, but the viewing angle it sometimes gives a strange, and the manipulation of it takes a decent amount of time. Plus minimalistic interface should be charged for non-informality: After a couple of failures and subsequent teleport to the checkpoint you can easily get confused in the inventory, which is not displayed. There is a natural question: do the energy blocks and batteries remain in reserve, or should they be scratched again through half of the card? Your perception of what is happening in Doctor Kvarka'S Obliteration Game entirely depends on two things: the desire not only to break the head, but also from the attitude to the gloomy jokes and the desire to delve into the long chatter of the charming villain, adores Talk about planets in detail. If both conditions are met, and you are able to get distracted from performing the pressing tasks in order to listen to the effervescent monologues and dialogues, then feel free to buy the game.
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