Doggo's Vs The World
About
A university project to test our ability to create a functional AI for a turn based game. I took this further and created systems around our brief which resembled a team based, story driven, inventory filling, turn based game. All art is credited in the games Credits section, I was the programmer.
WASD to move the character, press 'I' for your inventory, ESC for the pause menu, and the mouse for the clicks 😊