Dominions 5 - Warriors of the Faith reviews

Translated by
Microsoft from French
The dominions series has long held the Palm of wealth in the field of strategic medieval-(or antique-) fantasy, with dozens of Nations to play, thousands of units and hundreds of spells, but was wrong to renew itself in its main systems, from n ° 2 to 4. By reviewing in depth the combat system (moving from an "I go you go" with the defensive camp always acting first-which was a huge advantage once powerful spells wanted-to a system where units Act in an order based on their speed and where spells have an incantation time), that of displacement on the strategic map (allowing much more difference between lands and units), and that of blessings (now customisable and requiring the awakening of his God to benefit from most powerful effects) dominions 5 brings a real renewal to the series, and represents for me the most important progress since dominions 2. Another of its qualities is that, if there is still a game above all intended for the MP and PBEM, encode an AI capable of assimilating all the complexity of the magic system being unimaginable, these different changes, some small progress in the behavior of AI opponents, and the development of "story events" adding flavor and ambience to the world, make the solo game much more interesting than in previous versions (notemment the end of the advantage to the Defender makes it much harder to destroy before they cause the slightest loss of the huge hordes that are used by AI in impossible difficulty. Unlike Dom3 or 4 I will advise it even to those who prefer the game solo (if, well, after twenty parts the natural limits of the AI would certainly push the players looking for a real challenge to turn instead to the MP, it is much better than the 4 or 5 parts that were needed to arrive at the same stage in previous versions).
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Translated by
Microsoft from French
You are a fan of games type 4X? This one is to buy the eyes closed (but like, really, should not stop to the visuals) what I wrote at the time on dominions 4 applies as well on the 5: "at least as good as it is ugly, is to say how much it is! Do not be put off by the graphics very years 90 (and again, we find much more beautiful games at this time), dominions 4 is of an unsuspected depth. It will however not be mastered so easily and it would be advisable to go through reading the manual (400 pages in English) and learn the keyboard shortcuts by heart, the latter allowing to perform actions that no button in-game allows you to do... " When it comes to knowing if the novelties justify a 5th Opus, the debate is open, for my part, I see it as a version 4.5 + +, and it is ample enough to justify the purchase. Fights in real time (but we still have "no" direct control over), a creation of the suitor a little more thrust (at the level of blessings), rendered 3D improved (Ah Ah, I swear), travels between the provinces completely reviewed, a real cycle seasonal Visual (but still no Visual for the enchantment darkness), redesign of the random generation of maps (nothing but that is madness, we have generated maps that are... go I dare say, pretty in comparison with those of the 4), and other whatnot to the programs, at all good. On the other hand, I like the impression that we lost some possibilities at the level of constructions (roads, among other things, I did not watch out for the improvements of the forts), nothing nasty, but it is worth noting. Anyway, there's plenty to do with magic, always as enjoyable and insane. The Studio behind the dominions series is very small, and if they ensure the same follow-up to dominions 5 as to all their other games (which I do not doubt), you have for a few years of balancing and new content (free). There is so much to say about this game that it will never fit in a steam evaluation, but see his solo as a tutorial (although it is quite possible to have fun), it will take a whole other dimension in multi, with parts that can be spread over several Maines.
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