Don't be late Dunkey!
About
Don't be late Dunkey! is a 3D Plaftormer where you help Donkey to go to the last car of the train, otherwise he won't be able to catch the next train. For that you will need to overcome a series of obstacles and enemies unique for each car.
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This is the very first 3d game that I ever done, my idea would be to have multiple trains that you need to catch to get in you destination, but as a PoC I only made the first Train. For this project I needed to learn Unreal Engine and C++ from the beginning, so it is still at very early stage.
If you are curious how I made, leave a comment and I can share the source code in a Git, also I have a playlist of all tutorials that used to finish this version.
Also if you find any issues or have suggestion, I will be very happy to work on it.
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Credits
- 1D.STUDIO (UE Marketplace) | 3D Assets
[email protected]
- Quaternius | 3D Assets
https://quaternius.com/
- Tobi | 3D Assets
https://www.cgtrader.com/-tobi
- Varrrg | 3D Assets
https://www.cgtrader.com/varrrg
- Safeersany | 2D Asset - Grass
https://br.pinterest.com/safeersany/
- Hannes Delbeke | 2D Asset - Ground
https://hannesdelbeke.blogspot.com/2012/10/handpainted-textures.html
- Marcel Plagmann | 3D Assets
https://www.cgtrader.com/plaggy
- Bart | Music on Train
https://opengameart.org/content/jump-and-run-8-bit
https://opengameart.org/content/jump-and-run-tropical-mix
- Oiboo | Music Game Over
https://opengameart.org/content/game-over-bad-chest-sfx
- Remaxim | Music Completed the Game
https://opengameart.org/content/win-music-2
- Fupi | Sound Effect
https://opengameart.org/content/plingy-coin
- Jalastram | Sound Effect
https://opengameart.org/content/sound-effects-sfx015
- Ignas D | Sound Effect
https://opengameart.org/content/jumping-man-sounds
- Phoenix1291 | Sound Effect
https://opengameart.org/content/sound-effects-pack-2
- EmoPreben | Sound Effect
https://opengameart.org/content/playersounds-1-by-emopreben