(Don't) Blink
About
Sometimes, darkness deceives you.
Black is molded, it draws figures, and what until a moment before was a closet, a chair, now it is not anymore. They observe you, from the corner of your little bedroom.
Close your eyes.
If you don't see them, they don't see you.
But here the imagination runs free, the figures swell up, they become creatures, monsters, they move, they approach. The pulse increases, the shadows are creatures and the creatures are shadows. You cannot escape.
Open your eyes.
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'(Don't) Blink' is a very short game developed as part of the 'Game-A-Week' module of my bachelor degree course in Game Design. It was developed throughout (less than) a week.
The given theme was 'one-button'.
This small prototype may become an actual game, in the future! That's why I would really appreciate if you could leave some feedback below ❤︎
Credits(Don't) Blink was made by Martina Marchio.
This game would not exist without the huge coding help of Martin Bremer ❤︎
Additional assets:
Bedroom furniture
Ambient house sound
Monster
This game was created at the Game Design // UE at the University of Applied Sciences Europe.
Supervised by: Prof. Csongor Baranyai
"Game-A-Week" (WinterSemester 2020/21)