don't dead it
About
a short game made for ludum dare 46 - 'keep it alive'
controls
point and click
bars at edges of screen are for navigation
button under clock returns to it
space skips messages
description
i wanted to make an art project that was also kind of a game. it's basically a tamagotchi -- feed it different types of food and wait a few minutes to see what it grows into. there is a different adult stage for each kind of food!
originally intended for this to also be a dragon-based mmo (not science-based, i'm not crazy). but i decided to try polishing a project for once, instead of cramming in async multiplayer. would have been cool though, i wanted to make it have a lifespan of hours instead of minutes, and let anyone playing feed everyone else's pets c:
credit
- nohidea idk pack
- gaegu font
- [gamepeanutbutters](https://github.com/zr3/gamepeanutbutters) base code
tools
krita for art
fl studio, sytrus, blue yeti microphone, cheap guitar, various random objects around my house for sound
unity and related packages, like cinemachine and gamepeanutbutters, for code
animal crossing lofi hiphop for inspiration and joy
gamepeanutbutters
this is a set of basecode that i made last year to gather together boilerplate and features that i was reimplementing every LD. this was my first trial run actually using it in a project, and it actually went pretty well, aside from losing a few hours to an unexpected bug that turned out to be in the base code, and not sticking to the architecture very well. i think i'll elaborate on it in a blog post