Donut Defense (Dmitriy Shmilo, Irene Bagachuk)

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Content Warning

Insects, spiders, colorful pastry, gunshots.

Premise

Made for Go Godot Jam 2, Donut Defense is a tower defense game, except you don't build towers. Instead, your energy source provides a limited supply of power, which allows you to keep only a certain amount of defenses active at a time. Your job is to toggle defenses on and off, depending on the situation.

Enemies

Your base will be constantly assaulted by an endless wave of enemies, trying to get to your core. You lose if your core gets destroyed. You can't win, unfortunately, but you accumulate score over time. Your score accumulates faster when your core is healthy.

Enemies spawn at fixed locations and head straight towards the core. Over time, depending on your actions, enemies will re-adjust their path, and will keep looking for new approaches until the end of the game.

Your defenses and background objects can not be traversed by enemies, which forces the enemy to funnel into several choke points.

Controls

Inactive turrets don't shoot. Click on a turret to toggle its state. Inactive turret will become active, unless there's no more energy available. In which case, deactivate other turrets first. Press to deactivate all towers at once.

Camera can be moved by edge-scrolling, or with , , , keys. Press and hold to increase camera move speed. Zoom in and out with and keys, or mouse wheel.

Source Code

https://github.com/dmitriy-shmilo/gogodot-2021

Have fun, thank you for playing.

Platforms
Release date
Developer
Dmitriy Shmilo
,
Irene Bagachuk
Age rating
Not rated

System requirements for Web

Read more...
Edit the game info
Last Modified: Dec 3, 2021

Where to buy

itch.io