Donut Defense (Dmitriy Shmilo, Irene Bagachuk)
About
Insects, spiders, colorful pastry, gunshots.
PremiseMade for Go Godot Jam 2, Donut Defense is a tower defense game, except you don't build towers. Instead, your energy source provides a limited supply of power, which allows you to keep only a certain amount of defenses active at a time. Your job is to toggle defenses on and off, depending on the situation.
EnemiesYour base will be constantly assaulted by an endless wave of enemies, trying to get to your core. You lose if your core gets destroyed. You can't win, unfortunately, but you accumulate score over time. Your score accumulates faster when your core is healthy.
Enemies spawn at fixed locations and head straight towards the core. Over time, depending on your actions, enemies will re-adjust their path, and will keep looking for new approaches until the end of the game.
Your defenses and background objects can not be traversed by enemies, which forces the enemy to funnel into several choke points.
ControlsInactive turrets don't shoot. Click on a turret to toggle its state. Inactive turret will become active, unless there's no more energy available. In which case, deactivate other turrets first. Press
Camera can be moved by edge-scrolling, or with , and
https://github.com/dmitriy-shmilo/gogodot-2021
Have fun, thank you for playing.