Donuts'n'Justice reviews

Translated by
Microsoft from Russian
Twin-stick shooter in the scenery of the 80s cops and donuts? Finally It is possible to have a rest from these spaceships which have come in a genre. In this game, there are only 5 levels, but what a loyal game mechanics! Enemies appear on the right and left, die from two-one hits and leave a bunch of goodies. It would be easy if they appeared only on one side, but in fact the player needs to unfold and distract, and the guys on the right in the meantime fit closer and believed. But The dynamics is only partly in this, more players have to move because of constant upgrades attack, random weapons, money, tokens, donuts and... Mushrooms! Is a cop Dangerous for mushrooms with a flame thrower for accidentally met civilians? They come from the side of the enemy-this is the main difficulty of Donuts'n'justye. After all, their murder not only affects your karma, but also deprives the opportunity to shoot for a couple of seconds. During this time, some yakuza with katana already surround you in the kutherme of enemy bullets. And here there is an invisible counter combo, pouring on the points of passage. Money opens caps, tokens-new weapons. This is the only element of replayability, but it makes you move more in the shootout itself. After passing the level follows the fight with the boss. Unfortunately, the small duration is its not the main disadvantage, because in this short time the player is contrasted with a good test of dexterity (especially those who put the complexity of Chuck Norris). No, going through this game at least for the same hour of time, it would still be able to hit its price tag twice more successful, having more otsylok on the classics and most importantly-is the ability to correctly play them. Random encounters in a shootout with some ninja Turtles? A Conversation with a boss with a reference to Eddie Murphy with his Beverly Hills cop character? At Least some video, even text with pictures, in which again, humor and references? In General, having a strong game base, at the same Donuts'n'justye misses that expanse in our memory and love, the setting of which she chose. But It is worth to pay tribute-in addition to the successful game mechanics with good dynamism and a few fanservice, the levels are drawn very well, and the voice is made in the style of slot machines, and delivers. It is to be hoped that Sylvia (the developer's wife, lovingly mentioned in the credits), will not be too gray on him and he'll release the sequel. In the meantime, one hour of relish or ten is not the most important thing in the sweet glaze of donuts, if beneath it in them hides a high-quality dough, which demonstrates Donuts'n'justce, completely beating its price tag.
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