Doomed Kingdoms reviews

Translated by
Microsoft from Russian
Product received for free Little Big Planet Doomed Kingdoms-a sidessciller with elements of RPG, as proudly describes the developer of his game. I'd say it's easier, it's a pocket RPG with a half-way combat system. The Plot tries to let us dust in the eyes, sweetly describe its humble history. And What scale we are waiting for the achievements... But the dialogues issue a falsh with giblets. I do not like to tell anything about plot, but the absurdity of what is happening here is at a respectable level. The past game and the developers will say: "Loyalty is not an empty pshik." Nonlinearity always pleases, but one choice looks somehow stingy. Not in Vain said "pocket". Some large castles are represented by 2-3 rooms, kingdoms have one city and surroundings, and all this in a 2d plane. Some battles, where there should be a lot of people are 1 on 1, and the opponents in the gang more than 3 people do not happen. Weapons 4 units, Armor 3 units, Pantaloons are also presented in 3 versions. Tumangames declare to us, we have a puzzle here. What puzzles? 2 Gears Insert what? The combat System offers us to fight against opponents on equal footing. For some Reason, in any battle, the first one attacks the enemy, making a 1st strike, then we beat. On level 2 strikes, on 2 and next 3, then again the opponent. This is a strictly limited time. No Variety of strokes, spells a little more, but the most running fireball. The beating is done poorly, the exclamation mark on the screen seconds, and at the same moment it is necessary to press the SPACEBAR. Not all attacks can be hit, but in what tempo everything is happening here, you can not dodge the attacks, and depart. In Doomed Kingdoms often have to resort to the help of healing potions, especially in the beginning of the game, but in the future we will be able to throw royal protection for one call. It's Just wonderful that the engine for the game is not Unity, and Unreal Engine, thanks to this on the screen turned out quite a picture, not a corner mouse. The Music is not bad, but it is not bad only because the game has a duration of 1 hour. The Sounds are sluggish. Not without technical jambs, but they do not spoil the passage. Tumangames went too into an ambitious jungle. To create games about the fates of peoples, you need to have money and a large staff, or to achieve all the painstaking and long work, and it will take a year. Why not try it? After all, it is much better than to sculpt to nobody the necessary rubbish.
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