Doorgeon Of Eternity
About
DOORGEON OF ETERNITY
(The name was chosen with a contest whit a small group of friends :3)
Controls:
- WASD: Move
- Mouse: Look
- LShift: Run
- E: Interact with doors
How To Play:
Enter doors, run away from slimes and collect gems. Red gems can heal you, if you need it.
In this particular dungeon every door, even the door you just used, conduces to a randomly generated room, so you'll never know what will be waiting around that doors...
The Development:
Day 1: Building the Dungeon Generation, Build Partially Corrupts: Fixing It
Day 2: Creating slimes & gems generation system, Improving the dungeon generator system, Build gem beheaviour, Creating Footstep & Gem SFX and adding reverb (Does NOT work on WebGL Build)
Day 3: Adding Healing Gem, Adding random sizes slimes & Slime AI, Improving slimes generator system, Creating Hurt, LifeRegenerated SFX, Creating Gems, Simes, Door* & Torch [Unused] Models, Downloading some ambience sounds, (I'd have liked to have done the door better: At the moment dosen't seem like a door at all...)
Day 4: Adding boss slimes, creating UI & Room Transition, Game Over scripting, Lots of Bugfixing, Lots of Polish, Setup & Upload the game and, presto, it's done!!!
(Currently Working on adding some screens btw!!! =D)
SOME NOTE FOR MAC USERS
Since i don't own a mac, and i don't know anyone whit one i can't test the MacOS build. Hoever, the build is there and if you find some problems with it (and possibly know also how to fix it) defentevly let me know... =D
If i'm not forgetting anything, i think that's all i have to say!!! =D
Than you for playing my game!!!
(Made for the 101 Hours Game Jam By Marxy 37)