Double or Quits
About
Browser version: Launch in fullscreen for a better experience.
(There will be a post-jam version soon).
Nothing's really black or white in our world. Some are more aware of the urge to save the planet and some doesn't care at all, but most people do both positive and negative things. In this game's world, things are the same, but there is a world consciousness that watches people and punish them for their unpleasant actions.
Guess what, YOU'RE THIS CONSCIOUSNESS!!!
But this consciousness can be good or evil, and in order to win, you'll have to convince this world's population (by blasting them or their nearest cells) to reduce pollution to 0% or increase pollution to 100%. Seeds and Coal is harvested so you can create building; trees and rocks have an influence to their actions, pine and mines speeds up harvesting and houses and tents generates more NPCs.
In this anti-management game, you can be a savior or a destroyer!
Actions:
- Move the camera: moving mouse or zqsd keys
- Blast cell: mouse left click
- Turn on / off building menu: mouse middle click
- Select building (while the menu is turned on): 1 to 6 keys
- Cancel building selection: mouse right click
- Game menu: Esc key
Credits:
- Game Design: Shinko “himeshinko” Kagenami
- Game development: Batou
- Soundtrack composition: Jenny Punky (she also did the cursor)
- Existing graphic and sound assets:
- Medieval RTS by Kenney (link) (modified)
- 8-bit / 16-bit Sound Effects (x25) Pack by JDWasabi (link)
- Five Free Pixels Explosion by unTied Games (link)
- [Pocket GUI]- for pixel mobile games by Plastic Vibes (link)