Dragon Cannon
About
Submission for GMKT Jam 2021 with the theme "Joined Together"
The weapon's projectile is directly linked to the weapon. It has a limited range and you must bring it to you manually, doing damage on the way back. This opens up posibilities for projectile trajectory setups and other strategies using the game's environment and enemy behaviour. Player and Weapon are one.
Jorge Pons Asensio - Concept Art, character and object designer, 3D modelling and Level Design support.
https://twitter.com/TCLDrawings
Francisco José Ponce Martínez - Programming.
https://twitter.com/Kico1603
Valerio Marty Rodríguez - Shaders, VFX, Level Design, programming support and sound effects.
https://twitter.com/ValerioMarty
External Assets:
- Music: EVA – Zeta Reticuli
- Fonts
- Bungee Inline - David Jonathan Ross - Google Fonts
- Yesteryear - Astagmatic - Google Fonts
- Kaushan Script - Pablo Impallari - Google Fonts