DRAGON QUEST HEROES II reviews

Translated by
Microsoft from Deutsch
Actually is quite Fun and is also quite varied, in addition you can change the Class of the Main Characters, which I thought was great compared to the first Part. The Game is definitely recommended, however, a few Points that hurt me a lot personally as DQ veterans pulled me down a lot. I don't want to spoil too much but the Ending brings a heavy Disappointment and there is no Content after the Main Story. Moreover, After the End, you don't really Get the feeling as if you've done anything, because you can always repeat the last Mission or the last Fight and never come to a real End. The Multiplayer aspect has disappointed me very much because I have very much celebrated the Multiplayer from DQ9, because you don't move together in the World from one of the Players and play the Game together, but can only have the Pleasure in special Dungeons or Boss fights to bring in a Fellow Player. To get to the Point, If you're more of a Single-player type and uninstall the Game after the Credits and don't hope for After-story, DQH2 is highly recommended. Since I personally had a lot of Fun with this Game despite the finite disappointment, I will still recommend it.
Translated by
Microsoft from Deutsch
Dragon Quest Heroes 2 is actually better than the first Part on many Points, but nevertheless I had more Fun with the first Part. After 30 Hours I was happy that the Game was ready. I had very much the Impression that many Standard Opponents were artificially stronger (unnecessarily large Life bar and deal a lot of Damage), so that Co-op mode would not become too easy. You like to improve me if the Opponents in Multiplayer have been adjusted again and made even stronger. Unfortunately, I couldn't test that. At First it's Fun because it seems more challenging, but at some point you just pull your Tactics through a thousand times in a row until the Opponents are finally done. Less would have been more here. Especially later, Balancing falls in an eerily grindige direction. In the Ice Landscape (Open World), almost only such Anti-sponge Opponents are. One would like to run by, but unfortunately the own Fighter automatically pulls the Weapons near them and then runs correspondingly slowly. So you mess with the Opponents or then run past in the tempo. In the Missions themselves, the Ratio is Usually right, but despite Side missions, the Game ensures that you don't get around grinning, even though I had a fixed Team and therefore actually only had to upgrade four People. I constantly felt I was a little bit behind with my Equipment, even though I had bought the best Equipment available. The first Part did this Balancing even better and never felt like a Grind. If you can live with such a Grind, then you just get more from the first Part, which has been expanded to include some Areas like Co-op mode, an open world with quite short Loading times, different Directions to develop its two Main Chars (Warriors, wizards, Middle Fighters, Priests, etc.). In particular, I liked the Expansion of Monster Cumpanes the most. Now you can even briefly transform yourself into Monsters and there are a lot of them, but also monster guards and Monster Helpers are now there a lot more. The Story isn't as good for my Taste as it is in the first Part, but still has the usual Dragon Quest charm. If the unnecessarily many strong Opponents were not, who unnecessarily pull many Fights, then the Successor would have succeeded very much. This leaves a good Successor with a strong design Weakness. Still, Dragon Quest Heroes still offers more than any other Musou game.
Read more...