Dragon Spear reviews

Translated by
Microsoft from Deutsch
Dragon Spear Is from Game2Gather, wants to be an action RPG, doesn't do some things bad at all, but doesn't convince me at the end of the day. Why? Well, there is, for one thing, the "RPG" in action RPG. Where are they, the Role-playing Elements? Putting On That bit of Gear? Replace Smaller Numbers for larger ones? No. That makes other Games a lot better. With Dragon Spear, it seems to me that only my Damage is gradually increasing. Other Values don't Weigh great. Level Ups do nothing except increase the Number next to the Character and occasionally unlock a new Skill, but otherwise the Game would also cope quite well without an EXP system. There's plenty of Action in Dragon Spear, but little RPG. The Action pops but is extremely cluttered. This is ensured by huge Figure models, of which there are plenty of figures on the Screen at the same Time, 345078234503 Effects at the same time and Rain of Numbers wherever the Eye looks. Sometimes it's impossible to make out my own Figure in Chaos, so I sit in front of PC, hammer the Keys and look where a huge Herd of Numbers drifts around, because that's when I suspect my Character. You also look for variety in Vain, because every Level in story mode runs the same: Latsch over three Screens, tie Up ten billion opponents, clap the Boss, next Level. This is, on the whole, far too light and far too monotonous. Sometimes from one Moment to the next a real Cockblock of Enemy comes and then you stand there wondering how to overcome those Chunks. Since your own HP does not increase, away from some Items, but the Damage of the Opponents is already increasing, one is quickly at a Point where an unfavorably placed skill of the Player Leads to screen Death because it is not possible to dodge within the Attack animation. Nice Shit. So I have no choice but to hope for a favorable Chaining Of the Enemy'S Attack patterns and avoid any Damage. This sounds easier than it ends up being. I thought to myself, "Hey, the Enemy does Poison damage, so I attract Poison resistance," but nix is. The Value doesn't seem active or works in an adventurous Way that I didn't rise behind, because the Damage I suffered always remained the same. That's frustrating, Game. ScII your Mechanics. Oh, and if you're already at it: Sorg for being able to cancel Cutscenes. Just before a Boss Fight, a one-minute Sequence is extremely obstructive. What's left when you've got past the monotonous And in places frustrating campaign? Itemgrind, of course. To do this, you donate a Variety of "Raids" to the Player, which you can tackle alone or with three other Players, but which also do not offer a lot of Variety. Most Of the Time, these Are already completed Boss battles or Small Arena events. Yes, a few Times these Things are Fun, but in the Long run that's too monotonous for me. Away from the Achievements, I also wouldn't know why I should grin together this Garbage. You notice Dragon Spear at the back and front that it started as an App for Tablets, because the Ingameshop Exists, even if it works differently than on portable Systems. There you can buy equipment, runes and all the other Kladderadatsch, which no Sow needs, But which look good and maybe impress anyone who doesn't get all the Crap Cheatedged together. Where we talk about Cheaters: Online Mode runs over in front of those, even if they claim they don't cheat and that it's pure Skill when a Boss dies with 160k HP in a Second. I was Enjoyed By Dragon Spear in places, but now it's enough again. I would only Recommend it if it was F2P.
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