Dragon Treasure (itch)
About
This is a self-study project: the videogame is a single level FPS where you have to fight against enemies to catch a treasure!
- Player with fps controller and weapons
- Ammo system
- Ammo pickups in the map
- Player game UI with health, weapon specific reticle and weapon remaining ammos
- Monster enemy, with close range attack, animations and sfx
- Win statue to win the game
- Pause, Win and Game Over UIs
- Game stats after winning the game: defeated enemies and picked up ammos count
- Custom nature "handmade" terrain
- Main menu and main level scenes
Creative commons 0 sounds thanks to https://freesound.org/
Creative commons 0 menu background thanks to https://www.pexels.com/
Free assets thanks to official Unity Asset Store, credits to the respective creators:
- Dragon statue: https://assetstore.unity.com/packages/3d/props/interior/golden-dragon-statue-63132
- Player weapons: https://assetstore.unity.com/packages/3d/props/guns/modern-weapons-pack-14233
- Buildings and props: https://assetstore.unity.com/packages/3d/environments/fantasy/free-fantasy-medieval-town-props-pack-167010
- Ammos: https://assetstore.unity.com/packages/3d/props/weapons/grenades-ammo-fps-69674
- Monsters: https://assetstore.unity.com/packages/3d/characters/creatures/lowpoly-fantasy-monsters-pack-ver1-0-demo-98393
- Trees: https://assetstore.unity.com/packages/vfx/shaders/world-space-trees-free-shader-117088