Draw Puzzle reviews

Translated by
Microsoft from French
When I bought this game, I knew for a fact what to expect. Except that in the meantime have passed several months. And, how can I tell you? I have a somewhat capricious memory sometimes. So before I started in draw puzzle, I was convinced that it was a picross-like. Big mistake! Hence a profound disappointment, which I will nevertheless strive to temper, history to remain a minimum objective. Draw puzzle is therefore rather a mixture of flow free (here [play.google.com]) and Picross. From the first, it takes over the main mechanics of linking colored squares with lines, adding however its grain of salt. In fact, in these boxes are also inscribed numbers telling you the length of the lines you will have to plot. These numbers will be revealed as you complete the grid, which is generally quite large. So it is not uncommon to meet on this one several boxes, close, of the same color and containing the same number. From the second, it mainly takes over the purpose, namely to obtain an image from the colors and lines drawn. Skinny consolation for the great picross lover I am. Draw puzzle therefore has nothing of the picross in what the latter proposes more interesting: the mechanics and the challenge. In other words, in terms of difficulty, it arises roughly between the flat encephalogram and the IQ of the bulot; at least if you eat picross grids in 25 by 25 for breakfast. A pity, really, especially since the grids in question were very good for a variant of the genre that you can find on switch and which responds to the name of Picapix Deluxe [www.nintendolife.com]. In return, draw puzzle proposes to compensate the difficulty in Bern by a substantial content, with nearly 300 levels (not counting the workshop) and 4 modes of play. Eminently questionable choice-it's subjective I agree-and double-edged, since nothing comes to enrich the gameplay from start to finish. Then we pass through different phases, in turn the boredom, then the fascination. The fascination, because our curiosity pushes us nevertheless to reveal the image that each grid conceals. Alas, boredom dominates, since each of them offers strictly nothing more than the previous one. Invariably, the player applies the same strategy, since he is always confronted with the same formula, formula that the "different" modes of play do not succeed to renew. For example, the puzzle mode does not bring anything, as it consists of discovering a mosaic composed of 24 grids. Likewise, the random mode has little interest. The only mode-titled defi-worth the effort, in that it introduces scoring in the game, with a system of points based on combos, only has a famelic content: about fifteen grids... Even in normal, the two ancillary objectives (time limit and cancellation of previous actions) have no impact on the release of the following levels or on successes. You will have understood, I am somewhat bitter, but the disappointment comes less from the picross aspect too indented than the blatant absence of challenge and the monotony of the gameplay, especially with regard to the colossal content that draw puzzle offers. A statement for the least mixed, in short. Verdict: 2.5/5-neither good nor bad.
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