Dream Defender

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About

This is the ninth game I've made without using a tutorial. This game was made in 9 days after 0 failed attempts*.

This is my entry for the Godot Wild Jam # 55!

By making this I learned:

  •  A bit about how Godot 4.0 differs from 3.x
  • Specifically, how tweens work in Godot 4.0. I actually caused a crash in earlier versions of my game because I didn't know how to properly manage tweens yet (shout out to Zaraza in the discord for helping me figure that out).
  • How, why, and when to preload resources that will be used later.
  • Not a ton. Honestly, I kind of played it safe with this game and stuck to stuff I already knew because I was testing out the new version of the engine and getting back into making games more generally after a long time off.

Things I would have liked to do given more time

  • A way to wake up houses once they fall asleep, thereby gaining your parts back
  • More levels
  • More parts (other ideas were pinball-style flippers that threw the bombs away and a way to click on bombs to explode them early)
  • If those last two things were implemented, a points system where you could "buy" more parts.
  • Instead of the timer, my first idea was that the moon would travel across the sky to indicate the time left in the level.
  • Pausing. A settings menu.  At the very least volume control (I'm sorry that it's loud).

At this point in the training I should dedicate two weeks to a game. I think with two full weeks I could build the version that I initially envisioned. If I do, I will reupload it (after the jam voting period ends) and update this description accordingly.

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Dream Defender screenshot, image №3833254 - RAWG
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Last Modified: Mar 20, 2023

Where to buy

itch.io