Dreams of Fire
About
Dreams of Fire is a simple puzzle game with a twist: There is 2D world and a 3D world! Both worlds effect each other, and must be used to get through the puzzles. Can you make it through all 10 levels?
Dreams of Fire was made for Godot Community Jam 2018! You can find the other entries to the jam here!
The source code for Dreams of Fire can be found here on Github.
I did not create the following assets:
- The music is public domain, and was download from the public domain folder on GameSounds.xyz
- Mountains-of-christmas is licensed under the Apache License, and was downloaded from Fontsquirrel
- OpenSans is licensed under the the Apache License, and was downloaded from Fontsquirrel
- The pallet used for the 2D and 3D art is Endesga and was downloaded from Lospec
The rest of the assets were created by me (TwistedTwigleg) and can be found on the Github repository.
I have only tested the Windows exports. If there is any issues/bugs please let me know in the comments below!
Change logVersion 0.2.0:* Changed level 06 so it can be completed without having to follow an exact path/solution.
* Increased the animation speeds on the 2D/fire character.
* Added grounded directional movement to the 2D/fire character. Now you can move while on the ground!
* Added zooming in and out using the mouse wheel for the 3D/ice character.
* Increased the FOV for the 3D/ice character.
* Changed how the camera works for the 3D/ice character. Now it uses 3D physics so that camera does not clip through the environment.
* Increased the camera FOV for the 3D/ice character.
* Added configurable controls, which can be changed in game from the title screen.
* Changed some of the in game text to reflect recent changes.
* Removed some of the default input bindings. Unfortunately I had to do this to make reconfigurable controls.
* Updated the project to use Godot 3.0.4
Version 0.1.1:
* Changed the controls for restarting the level. Previously it was F and Control, now it is Backspace and Delete.
* Removed the ability to increase gravity for the fire character when pushing down using WASD or arrow keys. May add this back later, but I think it was causing a bug and it was a unused feature and unmentioned, so I removed it
* Fixed various typos for the labels in both the fire dimension and the ice dimension
* Changed the labels text to reflect the changes in controls, also added a note about jumping by pushing the up arrow or the W key (Not a new feature, I just forgot to mention it in game)
* Resized all of the labels in the fire dimension (2D) to they all have the same sizing.
* Moved some of the labels so they are easier to read.
* Redid the crystal position track in level 4.1 (the 'secret' level), which will hopefully fix the game freezing bug.
* Slowed the animation in level 4.1 down a bit, so it is slightly easier to get through
* Removed all of the shadows from the directional lights in all of the 3D levels. They were not being used (due to the viewport having a shadow atlas size of zero) and when I fixed it they did not look good. I may add this later, but I do not have the time to tweak them right now, and adding shadows would probably break the rules while the voting period is going on.
Version 0.1.0:
* Initial release!