Drizzle Dash!
About
Please note this is a submission for My First Game Jam 2018.
Drizzle Dash!Each player takes a turn to blow a rain cloud back and forwards with a measured gust of wind. Put out your opponent's campfire before they do yours to win.
Every millisecond the cloud hangs over your campfire it'll lose health so the pressure is on to get that cloud off your own campfire and onto the other.
Thank you for playing!
ControlsSpacebar: Hold to power up gust of wind.
R key: Restart game
H key: Help/info
- Upload my project regardless of how good or bad it is
- Scope down and finish the game jam with a more "complete" core game loop
- Design a simple 2 player game
- Implement Sinput, by Sophie Houlden (didn't end up requiring
- How to use Animation Curves (in place of Mathf.Lerp)
- A bit of math
- Having two players' UIs and tracking their respective data
- Many tiny things that I didn't think I'd be able to do.
- Support aspect ratios correctly
- Add sound
- Flesh out Win screen with player win info
- Add wind gust from side of screen when cloud is blown
- Add screen wrapping of cloud (penalise player overshooting)
- Animate fire
- Animate cloud (squash and stretch)
- Investigate secondary game loops such as rekindling your own fire when it's not your turn. Or, sabotaging the other player
- Add a subtle background
I'd love to hear your feedback whether you enjoy it or not. Tell me if there's anything you think would be a nice addition, or tell me what sucks.
Know Issues- Safari (macOS) doesn't render HTML version properly
- Cloud can go off edge of screen
System requirements for PC
System requirements for macOS
System requirements for Web
Last Modified: Jan 9, 2019
Where to buy
itch.io