Drizzlepath reviews

Translated by
Microsoft from Deutsch
Hard to judge this "Game ..." Basically, it's a more or less story-free Walking simulator-completely value-free-can be great fun for me and others like that too, the loose Scraps of Voiceover make no Sense to me, but they don't necessarily have to, that's art;) So My Rating is more related to Control, Atmosphere and Graphics-here the Game is completely torn LEIDER! Even while I'm writing, I hurt where the Thumb should go ... I think he will point down and yet I DO NOT regret having bought it-if everyone has to decide for themselves, the Author would definitely go to the top, who knows what else would come if you really put It to the trouble here and there again. Graphic: Partly breathtakingly sometimes embarrassingly bad, the Cryengine is by no means a House Number, I think it's a shame that I can't turn off the Motion Blur. The Shader and therefore the Light is fantastic! The Textures vary between High-end where you can count on a Rock of every grain Of dust are completely monochrome Pistons of Aquatic plants that you would not have been able to afford in any Game in 2004! Beautifully designed (mostly unwalkable) idyllic Huts with fantastic Textures lie in front of a Mountainous LANDSCAPE that blur from an exaggerated DOF Effect (but I consider an artistic Element) Whose Lowpoly figure Falls short of that What I can generate with my ten-year-old Bryce Version in 10 Seconds random. In addition to a lovingly designed hyperrealistic Tree, you will also find a Rock with High Alhres texture, which unfortunately consists of only a Handful Of Polygons! :((Dynamic three-dimensional water Masses fall over the Edge of a Cliff and produce the Cheapest 2D Sprites when Hitting the surface of a Lake ... Could continue. Also the Landscape is very repetive-ective, in terms of size (relatively .. so big it is not now), of course, a lot of things may be simply generic, but I am talking about views right nebem the Way, there are also 40 identical Copies of the same Tree, same Size. , same Alignment ... What a pity! Atmosphere: The Light and the beautiful graphic Moments provide pleasure in Wandering Through, unfortunately reduced by the above graphic Weaknesses, which is very lacking is a continuous musical Accompaniment, only a few Guitar sounds that appear when the Lady him rade-breaking English her Sayings abliest .. Unfortunately, also a lot of Potential is given away. A two Doors to the beautiful Houses could at least have been made interactive, why the fences that do not look so fragile when touched pretend that a Grenade has been detonated next to it does not really open up to me;) The Fauna is limited to a small Handful of Animals, but neither interaction nor particularly realistic Behavior. Sigh... Giving Away so much Potential, my Wish would be that the Author would hang himself in again for a few Weeks, then I would certainly like to wander through the Landscape again for relaxation, but at the Moment it unfortunately seems like a very ambivalent graphic Demo that has its own Claim cannot meet. If, contrary to expectations, there is another Update, I will give the Game a Chance and also like to revise my Recommendation.
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