Droid Assault reviews

Translated by
Microsoft from French
Droid assault, it sells like an arcade game filled with robots that shoot themselves in the middle of various arenas, with a superpower for our "hero": to be able to take control (using limited points) of other robots to add them to his team of shock (from 1 to 8 robots), which can be improved with various power-ups picked up on the ground. In truth, it is a game in which one manages his own robot, keeping in general all the power-ups for him once we have found a model that suits us (robots have different speeds/armor/weapons), knowing that the AI of the team is dumb to wish and that most of the time the recruited robots will leave anyway to be killed in their corner at the first opportunity. The power-ups are confused, you have to guess what they do, what is more or less clear according to the power-ups, the repetitive levels, the management of catastrophic backups (and this despite many posts on the forums since the distant release of the game), with your progression that is eliminated in a lot of cases that would never have to pass the slightest quality control. The graphics are in the usual style of Puppygames, neo-futuristic pixel, with electronic music and the sounds of lasers that go with it. Balance, a game that promises more than it delivers accompanied by technical problems and repetitive levels, we prefer to zap.
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Translated by
Microsoft from French
Attention: this game is a good shooter, but whose prospects and potential are gachés. Droid assault puts you in the role of a small robot that will quickly start to sow chaos in the Corporation to which you were attached. The gameplay consists of a classic shooter but whose tempo is much slower, more calculated, colder: the bonuses are scarce and if you do not use the blankets and the cooling of its main weapon, the game over arrives quickly. Since our small robot-simple droid among his colleagues-is not particularly Beefy, then you will have to use his second trump: hacking. By hacking his fellows-against points scored with the score-these will be able to defend you passively but also can be controllable-interest being that there are different classes of droids-but especially will serve as additional lives When your leader will make the soul. And where the bat hurts is that your droids have a non-existent (simple core) or limited AI regarding their moves and at best will be able to fetch the enemy (quad core) but not to save their skin. And for a game that claims tactical it hurts: Allied robots will remain cloited often in their area and it is not possible to give them order. And if you were hoping to micro-manage, it's your main robot that you will have to abandon. The most frustrating happens at last: the friend shot makes that most of the time you will suffer damage from your companion "spé-shotgun" who will have decided to shoot in the same direction as your allies. If they can serve as a living shield, their usefulness is less because they will also suffer the damage of your TIS. Finally, do not expect to use your companions as loyal members of squads, since they will make the soul at the end of the level most likely, being similar to your enemies, and therefore not especially stronger than them-and that they do not benefit, of more, of your upgrades collected before. If I have the opportunity to test the Coop mode as well as the upcoming RPG mode (which maybe will bring a Roguelike aspect to the title, go to know) or that the game is undergoing updates-because also, tired of remaining blocking after completion of a level , when the interface does not decide to appear and the only option remains ALT + F4, losing all my progress in the game-I hope to sincerely change my opinion... Poppy games had used me to a tech tree between every action phase (revenge of the Titans and Ulratron mainly), but it just isn't present here. shame.
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