Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Drop Alive-The Path of a Water drop A Drop of water is all alone in a foreign Jug in a foreign House. But He would rather go to his water drop friends in the Garden. So he Makes his way through the Kitchen to somehow get outside.
As a Drop of water, it can take on all three known Aggregate states. In the gaseous State it floats through the World, in the liquid State it can roll and bounce and roll faster in the solid State and continue to bounce.
These different States are nicely integrated into the Platformer, but sometimes make the Levels very tedious. Just as a Gas cloud, the Drop quickly loses its Mass and, as in the liquid State, has to load regularly with new Water.
On a Positive footing, I have to highlight the non-linear Obstacles in the late Levels. If I otherwise get used to recognizing a Pattern quickly, I was not able to do it here. In the Game itself, that was a huge Frustration Factor, but in Hindsight I think that's good. Because not every Game has to be easy.
But unfortunately, the Game is made unnecessarily difficult by sometimes very strange Hit boxes. But that's where I can see across it.
The Game seems hand-drawn to me, the Soundtrack I think is OK. Especially in longer Levels, he annoyed me every now and then.
Drop Alive I can only recommend. It's free and has entertained me for just under three Hours. Albeit with some Fruit moments.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Water is not just for Washing!
Exactly because you can easily rip through a small Game on Steam With Water. What is meant, of course, is the lovingly shaping Drop Alive!
A small Drop of Water feels so lonely in the empty Cup that it splamps its Way into the wider World. To do this, he uses the special Properties of the Water Element. As a Liquid Drop of water, Climbing Insoles are not a Problem. As a Cloud Of Steam we float to the furthest Places and as Ice we ram our Way clear. These Elements are Skillfully staged.
The Goal of the Game is simply to be said to reach the Goal. In addition, you can collect for additional Outfits per Level 3 Coins, which then unlock them.
The Degree of difficulty is more than simple at the Beginning, and this is becoming more and more severe As levels increase. This is also more due to the fact that the ever-increasing Levels have no Checkpoints and our "Water" has to withstand many Dangers (Possibly possible Frustration factor).
Achievments is also available in the free Version (Up to 9 Pieces that you have earned honestly).
Collectible cards, on the other hand, can only be found in the paid Version.
On the Whole, it's a really loving Game with thoughtful Gameplay that although it's quite short with lots of details can score.
Choco Rating: 8 out of 10 Points (-2 due to missing Checkpoints and the performing spots that appear at the End)