Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A Clown Beyond the Mainstream There are basically two common Species a Clowns. One occurs primarily in the Circus and can be seen simply by his convulsive Attempts to make the Audience laugh with mostly modest Gags. For another, there's the mean horror Clown to whom it has particularly Done sewers, dark Attic and similarly eerie places that he uses to scare unbiased Citizens.
I haven't gotten so warm yet with either species. But then came Dropsy, who doesn't really want to fit into either category. The sympathetic Protagonist of the Point & Click adventure may be from the Circus, but for some Reason it is flared and the whole City Blames Dropsy for it. To top it all off, our Father, the Circus director, is ill and in dire need of Medication. So Our Mission is to stand up well with the Inhabitants of the variously designed game world and save our Father.
Between Drug Rip And 80s charm So the Story sounds little salient at first glance. But it is the Characters and the Game World that give the whole thing the necessary Spice. This starts with the Protagonist himself, Of course: As already hinted, Dropsy is by Far the most amiable Clown I have ever encountered. His innocent, lightheartedly naive Manner and His Urge to make all People happy (and embrace them afterwards, which is also part of Game Mechanics) form a very unusual Character in a positive Sense. The other Inhabitants and Places of the Game world Also outbid each other in Scurrility. Alien-like Abnormalities, chewing Cultists and tangled Warlords make for a subtly surreal Mix that fits well with the general Mood and 80s setting.
The Story goes completely without a Voiceover or even just Texted Dialogues. Instead, it communicates in an Imagery language. This works basically and also benefits Pacing, because the annoying clicking Through by Already known Dialogues is significantly Shortened by the Sign Language. However, this Decision also leads to the fact that the Framework Action remains rather cryptic. If you don't look around exactly and interpret Clues correctly, you are quickly irritated by the Story Applications towards the End of the five-hour adventure or so.
The Interpretation of the Story as well as the Solving of the Puzzles is partly complicated By the rather coarse Pixel Graphics, which From time to time depicts objects or Possibilities for interaction somewhat too unclear. But this is also the only Criticism of the Optics, because in itself the atmosphere with its great, varied colour scheme, the many Details and expressive Animations provides the right Atmosphere. In addition, there is an extremely multifaceted Soundtrack, which excellently supports the desired Atmosphere in every Situation.
Finally, a few Words about the Game Mechanics. Here, Dropsy offers well-thought-out, creative Designed puzzles that often require a bit of Thought Work, too. With a few Exceptions, the Solutions were always logical. Our animal companions and the four different Times Of the day add complexity.
Conclusion A classic Point & Click, set in an extremely unusual Setting! Dropsy impresses above all with its quirky Game world, the solid Puzzles with satisfying hug mechanics and an excellent Soundtrack.
Rating 78